{"hash":"0x253A63B5BADBC398","ns":"PED","name":"_SET_TEXTURE_LAYER_TEXTURE_MAP","slug":"_SET_TEXTURE_LAYER_TEXTURE_MAP","official":false,"named":true,"luaName":"SetTextureLayerTextureMap","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"textureId","type":"int"},{"name":"layerId","type":"int"},{"name":"albedoHash","type":"Hash"},{"name":"normalHash","type":"Hash"},{"name":"materialHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_TEXTURE_MAP","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_TEXTURE_MAP.md","snippets":{"lua":"SetTextureLayerTextureMap(textureId, layerId, albedoHash, normalHash, materialHash)","luaInvoke":"Citizen.InvokeNative(0x253A63B5BADBC398, textureId, layerId, albedoHash, normalHash, materialHash)","js":"SetTextureLayerTextureMap(textureId, layerId, albedoHash, normalHash, materialHash);","jsInvoke":"Citizen.invokeNative('0x253A63B5BADBC398', textureId, layerId, albedoHash, normalHash, materialHash);","csharp":"Function.Call((Hash)0x253A63B5BADBC398, textureId, layerId, albedoHash, normalHash, materialHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}