{"hash":"0x2DF59FFE6FFD6044","ns":"PED","name":"_SET_TEXTURE_LAYER_TINT","slug":"_SET_TEXTURE_LAYER_TINT","official":false,"named":true,"luaName":"SetTextureLayerTint","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"textureId","type":"int"},{"name":"layerId","type":"int"},{"name":"tint0","type":"int"},{"name":"tint1","type":"int"},{"name":"tint2","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Seem color is not RGB or HSV"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_TINT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_LAYER_TINT.md","snippets":{"lua":"SetTextureLayerTint(textureId, layerId, tint0, tint1, tint2)","luaInvoke":"Citizen.InvokeNative(0x2DF59FFE6FFD6044, textureId, layerId, tint0, tint1, tint2)","js":"SetTextureLayerTint(textureId, layerId, tint0, tint1, tint2);","jsInvoke":"Citizen.invokeNative('0x2DF59FFE6FFD6044', textureId, layerId, tint0, tint1, tint2);","csharp":"Function.Call((Hash)0x2DF59FFE6FFD6044, textureId, layerId, tint0, tint1, tint2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}