{"hash":"0x4EFC1F8FF1AD94DE","ns":"PED","name":"_SET_TEXTURE_OUTFIT_TINTS","slug":"_SET_TEXTURE_OUTFIT_TINTS","official":false,"named":true,"luaName":"SetTextureOutfitTints","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"componentCategory","type":"Hash"},{"name":"palette","type":"Hash"},{"name":"tint0","type":"int"},{"name":"tint1","type":"int"},{"name":"tint2","type":"int"}],"summary":"Used in script function METAPED_CLOTHING__XML__APPLY_OUTFIT_TINTS_TO_PED","descriptions":[{"source":"alloc8or","format":"text","body":"Used in script function METAPED_CLOTHING__XML__APPLY_OUTFIT_TINTS_TO_PED"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_OUTFIT_TINTS","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_SET_TEXTURE_OUTFIT_TINTS.md","snippets":{"lua":"SetTextureOutfitTints(ped, componentCategory, palette, tint0, tint1, tint2)","luaInvoke":"Citizen.InvokeNative(0x4EFC1F8FF1AD94DE, ped, componentCategory, palette, tint0, tint1, tint2)","js":"SetTextureOutfitTints(ped, componentCategory, palette, tint0, tint1, tint2);","jsInvoke":"Citizen.invokeNative('0x4EFC1F8FF1AD94DE', ped, componentCategory, palette, tint0, tint1, tint2);","csharp":"Function.Call((Hash)0x4EFC1F8FF1AD94DE, ped, componentCategory, palette, tint0, tint1, tint2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}