# PED::_SPAWNPOINTS_START_SEARCH_WITH_VOLUME

- **Hash:** `0x83ED1FC9DF3411F5`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `SpawnpointsStartSearchWithVolume`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/PED/_SPAWNPOINTS_START_SEARCH_WITH_VOLUME

## Signature

```c
void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME(Volume volume, int spawnpointsFlag, float p2, int duration, float p4);
```

## Parameters

- `volume` (`Volume`)
- `spawnpointsFlag` (`int`)
- `p2` (`float`)
- `duration` (`int`)
- `p4` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SpawnpointsStartSearchWithVolume(volume, spawnpointsFlag, p2, duration, p4)

-- always available, by hash
Citizen.InvokeNative(0x83ED1FC9DF3411F5, volume, spawnpointsFlag, p2, duration, p4)
```

### JavaScript

```js
SpawnpointsStartSearchWithVolume(volume, spawnpointsFlag, p2, duration, p4);

// by hash
Citizen.invokeNative('0x83ED1FC9DF3411F5', volume, spawnpointsFlag, p2 + 0.0000001, duration, p4 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x83ED1FC9DF3411F5, volume, spawnpointsFlag, p2, duration, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
