{"hash":"0x09E378C52B1433B5","ns":"PED","name":"_TOGGLE_PLAYER_PED_FLINCH","slug":"_TOGGLE_PLAYER_PED_FLINCH","official":false,"named":true,"luaName":"TogglePlayerPedFlinch","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"scale","type":"float"}],"summary":"_TOGGLE_S* - _UPDATE_*","descriptions":[{"source":"alloc8or","format":"text","body":"_TOGGLE_S* - _UPDATE_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_TOGGLE_PLAYER_PED_FLINCH","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_TOGGLE_PLAYER_PED_FLINCH.md","snippets":{"lua":"TogglePlayerPedFlinch(ped, x, y, z, scale)","luaInvoke":"Citizen.InvokeNative(0x09E378C52B1433B5, ped, x, y, z, scale)","js":"TogglePlayerPedFlinch(ped, x, y, z, scale);","jsInvoke":"Citizen.invokeNative('0x09E378C52B1433B5', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, scale + 0.0000001);","csharp":"Function.Call((Hash)0x09E378C52B1433B5, ped, x, y, z, scale);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}