# PED::_UNRESERVE_AMBIENT_PEDS

- **Hash:** `0x7D4E70A67A651C71`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `UnreserveAmbientPeds`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_UNRESERVE_AMBIENT_PEDS

## Signature

```c
void _UNRESERVE_AMBIENT_PEDS(int numPeds);
```

## Parameters

- `numPeds` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
UnreserveAmbientPeds(numPeds)

-- always available, by hash
Citizen.InvokeNative(0x7D4E70A67A651C71, numPeds)
```

### JavaScript

```js
UnreserveAmbientPeds(numPeds);

// by hash
Citizen.invokeNative('0x7D4E70A67A651C71', numPeds);
```

### C#

```csharp
Function.Call((Hash)0x7D4E70A67A651C71, numPeds);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PED::_RESERVE_AMBIENT_PEDS](https://natives.borderlinerp.com/natives/PED/_RESERVE_AMBIENT_PEDS.md)

*Sources: alloc8or RDR3 NativeDB.*
