# PED::_UPDATE_ANIMAL_DAMAGE_MODIFIER

- **Hash:** `0x0F9E754EBE8FDBFA`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `UpdateAnimalDamageModifier`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/PED/_UPDATE_ANIMAL_DAMAGE_MODIFIER

## Signature

```c
void _UPDATE_ANIMAL_DAMAGE_MODIFIER(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Usage

### Lua

```lua
UpdateAnimalDamageModifier(player)

-- always available, by hash
Citizen.InvokeNative(0x0F9E754EBE8FDBFA, player)
```

### JavaScript

```js
UpdateAnimalDamageModifier(player);

// by hash
Citizen.invokeNative('0x0F9E754EBE8FDBFA', player);
```

### C#

```csharp
Function.Call((Hash)0x0F9E754EBE8FDBFA, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
