{"hash":"0x92DAABA2C1C10B0E","ns":"PED","name":"_UPDATE_PED_TEXTURE","slug":"_UPDATE_PED_TEXTURE","official":false,"named":true,"luaName":"UpdatePedTexture","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"textureId","type":"int"}],"summary":"Should be called at least once for any new texture override.","descriptions":[{"source":"alloc8or","format":"text","body":"Should be called at least once for any new texture override.\nOtherwise component textures will be just black.\nAlso needs to be called for updating any ped overlays to apply the changes."}],"examples":[],"aliases":[],"enums":[],"related":["0x8472A1789478F82F","0xB63B9178D0F58D82"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_UPDATE_PED_TEXTURE","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_UPDATE_PED_TEXTURE.md","snippets":{"lua":"UpdatePedTexture(textureId)","luaInvoke":"Citizen.InvokeNative(0x92DAABA2C1C10B0E, textureId)","js":"UpdatePedTexture(textureId);","jsInvoke":"Citizen.invokeNative('0x92DAABA2C1C10B0E', textureId);","csharp":"Function.Call((Hash)0x92DAABA2C1C10B0E, textureId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}