{"hash":"0x66B1CB778D911F49","ns":"PED","name":"_UPDATE_PED_WOUND_EFFECT","slug":"_UPDATE_PED_WOUND_EFFECT","official":false,"named":true,"luaName":"UpdatePedWoundEffect","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"value","type":"float"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: 0.0f to remove wound effects"},{"source":"femga","format":"pre","body":"//0x66B1CB778D911F49 _REMOVE_PED_WOUND_EFFECT(ped, 0.0)\n    -------------------------------------------------------------------"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","femga"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PED/_UPDATE_PED_WOUND_EFFECT","markdownUrl":"https://natives.borderlinerp.com/natives/PED/_UPDATE_PED_WOUND_EFFECT.md","snippets":{"lua":"UpdatePedWoundEffect(ped, value)","luaInvoke":"Citizen.InvokeNative(0x66B1CB778D911F49, ped, value)","js":"UpdatePedWoundEffect(ped, value);","jsInvoke":"Citizen.invokeNative('0x66B1CB778D911F49', ped, value + 0.0000001);","csharp":"Function.Call((Hash)0x66B1CB778D911F49, ped, value);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}