# PED::_UPDATE_PED_WOUND_EFFECT

- **Hash:** `0x66B1CB778D911F49`
- **Namespace:** PED
- **Runtime name (Lua/JS):** `UpdatePedWoundEffect`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PED/_UPDATE_PED_WOUND_EFFECT

## Signature

```c
void _UPDATE_PED_WOUND_EFFECT(Ped ped, float value);
```

## Parameters

- `ped` (`Ped`)
- `value` (`float`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Params: 0.0f to remove wound effects

*Source: femga rdr3_discoveries*

```
//0x66B1CB778D911F49 _REMOVE_PED_WOUND_EFFECT(ped, 0.0)
    -------------------------------------------------------------------
```

## Usage

### Lua

```lua
UpdatePedWoundEffect(ped, value)

-- always available, by hash
Citizen.InvokeNative(0x66B1CB778D911F49, ped, value)
```

### JavaScript

```js
UpdatePedWoundEffect(ped, value);

// by hash
Citizen.invokeNative('0x66B1CB778D911F49', ped, value + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x66B1CB778D911F49, ped, value);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
