# PERSCHAR::_0x08FC896D2CB31FCC

- **Hash:** `0x08FC896D2CB31FCC`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `N_0x08fc896d2cb31fcc`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/0x08FC896D2CB31FCC

## Signature

```c
Entity _0x08FC896D2CB31FCC(Any p0, BOOL p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`BOOL`)

## Returns

`Entity`

## Usage

### Lua

```lua
local retval = N_0x08fc896d2cb31fcc(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x08FC896D2CB31FCC, p0, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x08fc896d2cb31fcc(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x08FC896D2CB31FCC', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x08FC896D2CB31FCC, p0, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0x08fc896d2cb31fcc` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
