# PERSCHAR::_0x112DDF56300BC6E5

- **Hash:** `0x112DDF56300BC6E5`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `N_0x112ddf56300bc6e5`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/0x112DDF56300BC6E5

## Signature

```c
PersChar _0x112DDF56300BC6E5(Hash persCharHash);
```

## Parameters

- `persCharHash` (`Hash`)

## Returns

`PersChar`

## Description

Returns the PersChar index of the persCharHash passed

## Usage

### Lua

```lua
local retval = N_0x112ddf56300bc6e5(persCharHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0x112DDF56300BC6E5, persCharHash, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0x112ddf56300bc6e5(persCharHash);

// by hash
const retval = Citizen.invokeNative('0x112DDF56300BC6E5', persCharHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x112DDF56300BC6E5, persCharHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0x112ddf56300bc6e5` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
