# PERSCHAR::_0x5EE6FCCC9C832CA2

- **Hash:** `0x5EE6FCCC9C832CA2`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `N_0x5ee6fccc9c832ca2`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/0x5EE6FCCC9C832CA2

## Signature

```c
Vector3 _0x5EE6FCCC9C832CA2(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = N_0x5ee6fccc9c832ca2(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5EE6FCCC9C832CA2, p0, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = N_0x5ee6fccc9c832ca2(p0);

// by hash
const retval = Citizen.invokeNative('0x5EE6FCCC9C832CA2', p0, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x5EE6FCCC9C832CA2, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0x5ee6fccc9c832ca2` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
