# PERSCHAR::_0xA8C406C2A56EDC16

- **Hash:** `0xA8C406C2A56EDC16`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `N_0xa8c406c2a56edc16`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/0xA8C406C2A56EDC16

## Signature

```c
void _0xA8C406C2A56EDC16(PersChar persChar);
```

## Parameters

- `persChar` (`PersChar`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xa8c406c2a56edc16(persChar)

-- always available, by hash
Citizen.InvokeNative(0xA8C406C2A56EDC16, persChar)
```

### JavaScript

```js
N_0xa8c406c2a56edc16(persChar);

// by hash
Citizen.invokeNative('0xA8C406C2A56EDC16', persChar);
```

### C#

```csharp
Function.Call((Hash)0xA8C406C2A56EDC16, persChar);
```

- This native has no known name, so the runtime exposes it only as `N_0xa8c406c2a56edc16` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
