# PERSCHAR::_0xE0E65E0D261F7507

- **Hash:** `0xE0E65E0D261F7507`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `N_0xe0e65e0d261f7507`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/0xE0E65E0D261F7507

## Signature

```c
void _0xE0E65E0D261F7507(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xe0e65e0d261f7507(p0)

-- always available, by hash
Citizen.InvokeNative(0xE0E65E0D261F7507, p0)
```

### JavaScript

```js
N_0xe0e65e0d261f7507(p0);

// by hash
Citizen.invokeNative('0xE0E65E0D261F7507', p0);
```

### C#

```csharp
Function.Call((Hash)0xE0E65E0D261F7507, p0);
```

- This native has no known name, so the runtime exposes it only as `N_0xe0e65e0d261f7507` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
