# PERSCHAR::_0xEFC5C6670E0B99BA

- **Hash:** `0xEFC5C6670E0B99BA`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `N_0xefc5c6670e0b99ba`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/0xEFC5C6670E0B99BA

## Signature

```c
void _0xEFC5C6670E0B99BA();
```

## Returns

`void`

## Usage

### Lua

```lua
N_0xefc5c6670e0b99ba()

-- always available, by hash
Citizen.InvokeNative(0xEFC5C6670E0B99BA)
```

### JavaScript

```js
N_0xefc5c6670e0b99ba();

// by hash
Citizen.invokeNative('0xEFC5C6670E0B99BA');
```

### C#

```csharp
Function.Call((Hash)0xEFC5C6670E0B99BA);
```

- This native has no known name, so the runtime exposes it only as `N_0xefc5c6670e0b99ba` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
