# PERSCHAR::_FORCE_DESPAWN_PERSCHAR

- **Hash:** `0x7B204F88F6C3D287`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `ForceDespawnPerschar`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/_FORCE_DESPAWN_PERSCHAR

## Signature

```c
void _FORCE_DESPAWN_PERSCHAR(PersChar persChar);
```

## Parameters

- `persChar` (`PersChar`)

## Returns

`void`

## Usage

### Lua

```lua
ForceDespawnPerschar(persChar)

-- always available, by hash
Citizen.InvokeNative(0x7B204F88F6C3D287, persChar)
```

### JavaScript

```js
ForceDespawnPerschar(persChar);

// by hash
Citizen.invokeNative('0x7B204F88F6C3D287', persChar);
```

### C#

```csharp
Function.Call((Hash)0x7B204F88F6C3D287, persChar);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
