# PERSCHAR::_GET_PERSCHAR_OUTFIT

- **Hash:** `0xDC9655D47DEC0353`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `GetPerscharOutfit`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/_GET_PERSCHAR_OUTFIT

## Signature

```c
Hash _GET_PERSCHAR_OUTFIT(Hash persCharHash);
```

## Parameters

- `persCharHash` (`Hash`)

## Returns

`Hash`

## Usage

### Lua

```lua
local retval = GetPerscharOutfit(persCharHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0xDC9655D47DEC0353, persCharHash, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPerscharOutfit(persCharHash);

// by hash
const retval = Citizen.invokeNative('0xDC9655D47DEC0353', persCharHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xDC9655D47DEC0353, persCharHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PERSCHAR::_SET_PERSCHAR_OUTFIT](https://natives.borderlinerp.com/natives/PERSCHAR/_SET_PERSCHAR_OUTFIT.md)

*Sources: alloc8or RDR3 NativeDB.*
