# PERSCHAR::_GET_PERSCHAR_PED_INDEX

- **Hash:** `0x31C70A716CAE1FEE`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `GetPerscharPedIndex`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/_GET_PERSCHAR_PED_INDEX

## Signature

```c
Ped _GET_PERSCHAR_PED_INDEX(PersChar persChar);
```

## Parameters

- `persChar` (`PersChar`)

## Returns

`Ped`

## Usage

### Lua

```lua
local retval = GetPerscharPedIndex(persChar)

-- always available, by hash
local retval = Citizen.InvokeNative(0x31C70A716CAE1FEE, persChar, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPerscharPedIndex(persChar);

// by hash
const retval = Citizen.invokeNative('0x31C70A716CAE1FEE', persChar, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x31C70A716CAE1FEE, persChar);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
