# PERSCHAR::_IS_PERSISTENT_CHARACTER_DEAD

- **Hash:** `0xEB98B38CA60742D7`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `IsPersistentCharacterDead`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/_IS_PERSISTENT_CHARACTER_DEAD

## Signature

```c
BOOL _IS_PERSISTENT_CHARACTER_DEAD(PersChar persChar);
```

## Parameters

- `persChar` (`PersChar`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPersistentCharacterDead(persChar)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEB98B38CA60742D7, persChar, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPersistentCharacterDead(persChar);

// by hash
const retval = Citizen.invokeNative('0xEB98B38CA60742D7', persChar, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xEB98B38CA60742D7, persChar);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
