# PERSCHAR::_RETASK_PERSISTENT_CHARACTER

- **Hash:** `0x631CD2D77FDC0316`
- **Namespace:** PERSCHAR
- **Runtime name (Lua/JS):** `RetaskPersistentCharacter`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSCHAR/_RETASK_PERSISTENT_CHARACTER

## Signature

```c
void _RETASK_PERSISTENT_CHARACTER(PersChar persChar);
```

## Parameters

- `persChar` (`PersChar`)

## Returns

`void`

## Usage

### Lua

```lua
RetaskPersistentCharacter(persChar)

-- always available, by hash
Citizen.InvokeNative(0x631CD2D77FDC0316, persChar)
```

### JavaScript

```js
RetaskPersistentCharacter(persChar);

// by hash
Citizen.invokeNative('0x631CD2D77FDC0316', persChar);
```

### C#

```csharp
Function.Call((Hash)0x631CD2D77FDC0316, persChar);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PERSCHAR::_CREATE_PERSISTENT_CHARACTER](https://natives.borderlinerp.com/natives/PERSCHAR/_CREATE_PERSISTENT_CHARACTER.md)

*Sources: alloc8or RDR3 NativeDB.*
