{"hash":"0x2DF89CD2ED1D0BDE","ns":"PERSCHAR","name":"_SET_PERSCHAR_OUTFIT","slug":"_SET_PERSCHAR_OUTFIT","official":false,"named":true,"luaName":"SetPerscharOutfit","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"persCharHash","type":"Hash"},{"name":"outfit","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xDC9655D47DEC0353"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PERSCHAR/_SET_PERSCHAR_OUTFIT","markdownUrl":"https://natives.borderlinerp.com/natives/PERSCHAR/_SET_PERSCHAR_OUTFIT.md","snippets":{"lua":"SetPerscharOutfit(persCharHash, outfit)","luaInvoke":"Citizen.InvokeNative(0x2DF89CD2ED1D0BDE, persCharHash, outfit)","js":"SetPerscharOutfit(persCharHash, outfit);","jsInvoke":"Citizen.invokeNative('0x2DF89CD2ED1D0BDE', persCharHash, outfit);","csharp":"Function.Call((Hash)0x2DF89CD2ED1D0BDE, persCharHash, outfit);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}