{"hash":"0x187D65F3AEC5D679","ns":"PERSCHAR","name":"_SET_PERSCHAR_SCHEDULE","slug":"_SET_PERSCHAR_SCHEDULE","official":false,"named":true,"luaName":"SetPerscharSchedule","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"persCharHash","type":"Hash"},{"name":"schedule","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x8B44273A92CD406C"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PERSCHAR/_SET_PERSCHAR_SCHEDULE","markdownUrl":"https://natives.borderlinerp.com/natives/PERSCHAR/_SET_PERSCHAR_SCHEDULE.md","snippets":{"lua":"SetPerscharSchedule(persCharHash, schedule)","luaInvoke":"Citizen.InvokeNative(0x187D65F3AEC5D679, persCharHash, schedule)","js":"SetPerscharSchedule(persCharHash, schedule);","jsInvoke":"Citizen.invokeNative('0x187D65F3AEC5D679', persCharHash, schedule);","csharp":"Function.Call((Hash)0x187D65F3AEC5D679, persCharHash, schedule);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}