# PERSISTENCE::PERSISTENCE_ADD_SCENARIO_LOOTED

- **Hash:** `0x8245C1F3262F4AC2`
- **Namespace:** PERSISTENCE
- **Runtime name (Lua/JS):** `PersistenceAddScenarioLooted`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PERSISTENCE/PERSISTENCE_ADD_SCENARIO_LOOTED

## Signature

```c
void PERSISTENCE_ADD_SCENARIO_LOOTED(int scenario);
```

## Parameters

- `scenario` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
PersistenceAddScenarioLooted(scenario)

-- always available, by hash
Citizen.InvokeNative(0x8245C1F3262F4AC2, scenario)
```

### JavaScript

```js
PersistenceAddScenarioLooted(scenario);

// by hash
Citizen.invokeNative('0x8245C1F3262F4AC2', scenario);
```

### C#

```csharp
Function.Call((Hash)0x8245C1F3262F4AC2, scenario);
```

*Sources: alloc8or RDR3 NativeDB.*
