{"hash":"0xFB7CF1DE938A3E22","ns":"PERSISTENCE","name":"_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED","slug":"_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED","official":false,"named":true,"luaName":"PersistenceIsScenarioMarkedAsLooted","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenario","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PERSISTENCE/_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED","markdownUrl":"https://natives.borderlinerp.com/natives/PERSISTENCE/_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED.md","snippets":{"lua":"local retval = PersistenceIsScenarioMarkedAsLooted(scenario)","luaInvoke":"local retval = Citizen.InvokeNative(0xFB7CF1DE938A3E22, scenario, Citizen.ReturnResultAnyway())","js":"const retval = PersistenceIsScenarioMarkedAsLooted(scenario);","jsInvoke":"const retval = Citizen.invokeNative('0xFB7CF1DE938A3E22', scenario, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xFB7CF1DE938A3E22, scenario);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}