{"hash":"0xB6E1A185C2B9319A","ns":"PERSISTENCE","name":"_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS","slug":"_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS","official":false,"named":true,"luaName":"PersistenceIsScenarioMarkedAsLootedAtCoords","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PERSISTENCE/_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS","markdownUrl":"https://natives.borderlinerp.com/natives/PERSISTENCE/_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS.md","snippets":{"lua":"local retval = PersistenceIsScenarioMarkedAsLootedAtCoords(x, y, z)","luaInvoke":"local retval = Citizen.InvokeNative(0xB6E1A185C2B9319A, x, y, z, Citizen.ReturnResultAnyway())","js":"const retval = PersistenceIsScenarioMarkedAsLootedAtCoords(x, y, z);","jsInvoke":"const retval = Citizen.invokeNative('0xB6E1A185C2B9319A', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xB6E1A185C2B9319A, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}