# PHYSICS::_0xB40EA9E0D2E2F7F3

- **Hash:** `0xB40EA9E0D2E2F7F3`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `N_0xb40ea9e0d2e2f7f3`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/0xB40EA9E0D2E2F7F3

## Signature

```c
void _0xB40EA9E0D2E2F7F3(int ropeId, float p1);
```

## Parameters

- `ropeId` (`int`)
- `p1` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xb40ea9e0d2e2f7f3(ropeId, p1)

-- always available, by hash
Citizen.InvokeNative(0xB40EA9E0D2E2F7F3, ropeId, p1)
```

### JavaScript

```js
N_0xb40ea9e0d2e2f7f3(ropeId, p1);

// by hash
Citizen.invokeNative('0xB40EA9E0D2E2F7F3', ropeId, p1 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xB40EA9E0D2E2F7F3, ropeId, p1);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0xb40ea9e0d2e2f7f3` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
