{"hash":"0xE54BF2CE6C7D23A9","ns":"PHYSICS","name":"_0xE54BF2CE6C7D23A9","slug":"0xE54BF2CE6C7D23A9","official":false,"named":false,"luaName":"N_0xe54bf2ce6c7d23a9","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ropeId","type":"int"},{"name":"p1","type":"int"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/PHYSICS/0xE54BF2CE6C7D23A9","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/0xE54BF2CE6C7D23A9.md","snippets":{"lua":"N_0xe54bf2ce6c7d23a9(ropeId, p1, x, y, z)","luaInvoke":"Citizen.InvokeNative(0xE54BF2CE6C7D23A9, ropeId, p1, x, y, z)","js":"N_0xe54bf2ce6c7d23a9(ropeId, p1, x, y, z);","jsInvoke":"Citizen.invokeNative('0xE54BF2CE6C7D23A9', ropeId, p1, x + 0.0000001, y + 0.0000001, z + 0.0000001);","csharp":"Function.Call((Hash)0xE54BF2CE6C7D23A9, ropeId, p1, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","This native has no known name, so the runtime exposes it only as `N_0xe54bf2ce6c7d23a9` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}