# PHYSICS::ACTIVATE_PHYSICS

- **Hash:** `0x710311ADF0E20730`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `ActivatePhysics`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/ACTIVATE_PHYSICS

## Signature

```c
void ACTIVATE_PHYSICS(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
ActivatePhysics(entity)

-- always available, by hash
Citizen.InvokeNative(0x710311ADF0E20730, entity)
```

### JavaScript

```js
ActivatePhysics(entity);

// by hash
Citizen.invokeNative('0x710311ADF0E20730', entity);
```

### C#

```csharp
Function.Call((Hash)0x710311ADF0E20730, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
