{"hash":"0x2E648D16F6E308F3","ns":"PHYSICS","name":"BREAK_ENTITY_GLASS","slug":"BREAK_ENTITY_GLASS","official":true,"named":true,"luaName":"BreakEntityGlass","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"p1","type":"float"},{"name":"p2","type":"float"},{"name":"p3","type":"float"},{"name":"p4","type":"float"},{"name":"p5","type":"float"},{"name":"p6","type":"float"},{"name":"p7","type":"float"},{"name":"p8","type":"float"},{"name":"p9","type":"Any"},{"name":"p10","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x2E648D16F6E308F3","gtaJhash":"0xD0E0402F","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PHYSICS/BREAK_ENTITY_GLASS","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/BREAK_ENTITY_GLASS.md","snippets":{"lua":"BreakEntityGlass(entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)","luaInvoke":"Citizen.InvokeNative(0x2E648D16F6E308F3, entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)","js":"BreakEntityGlass(entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);","jsInvoke":"Citizen.invokeNative('0x2E648D16F6E308F3', entity, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9, p10);","csharp":"Function.Call((Hash)0x2E648D16F6E308F3, entity, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}