# PHYSICS::DELETE_CHILD_ROPE

- **Hash:** `0xAA5D6B1888E4DB20`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `DeleteChildRope`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/DELETE_CHILD_ROPE

## Signature

```c
void DELETE_CHILD_ROPE(int ropeId);
```

## Parameters

- `ropeId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
DeleteChildRope(ropeId)

-- always available, by hash
Citizen.InvokeNative(0xAA5D6B1888E4DB20, ropeId)
```

### JavaScript

```js
DeleteChildRope(ropeId);

// by hash
Citizen.invokeNative('0xAA5D6B1888E4DB20', ropeId);
```

### C#

```csharp
Function.Call((Hash)0xAA5D6B1888E4DB20, ropeId);
```

*Sources: alloc8or RDR3 NativeDB.*
