# PHYSICS::DETACH_ROPE_FROM_ENTITY

- **Hash:** `0xBCF3026912A8647D`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `DetachRopeFromEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/DETACH_ROPE_FROM_ENTITY

## Signature

```c
void DETACH_ROPE_FROM_ENTITY(int ropeId, Entity entity);
```

## Parameters

- `ropeId` (`int`)
- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
DetachRopeFromEntity(ropeId, entity)

-- always available, by hash
Citizen.InvokeNative(0xBCF3026912A8647D, ropeId, entity)
```

### JavaScript

```js
DetachRopeFromEntity(ropeId, entity);

// by hash
Citizen.invokeNative('0xBCF3026912A8647D', ropeId, entity);
```

### C#

```csharp
Function.Call((Hash)0xBCF3026912A8647D, ropeId, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
