# PHYSICS::DOES_ROPE_EXIST

- **Hash:** `0xFD5448BE3111ED96`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `DoesRopeExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/DOES_ROPE_EXIST

## Signature

```c
BOOL DOES_ROPE_EXIST(int ropeId);
```

## Parameters

- `ropeId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesRopeExist(ropeId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFD5448BE3111ED96, ropeId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesRopeExist(ropeId);

// by hash
const retval = Citizen.invokeNative('0xFD5448BE3111ED96', ropeId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xFD5448BE3111ED96, ropeId);
```

*Sources: alloc8or RDR3 NativeDB.*
