# PHYSICS::GET_ROPE_LAST_VERTEX_COORD

- **Hash:** `0x21BB0FBD3E217C2D`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `GetRopeLastVertexCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/GET_ROPE_LAST_VERTEX_COORD

## Signature

```c
Vector3 GET_ROPE_LAST_VERTEX_COORD(int ropeId);
```

## Parameters

- `ropeId` (`int`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetRopeLastVertexCoord(ropeId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x21BB0FBD3E217C2D, ropeId, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetRopeLastVertexCoord(ropeId);

// by hash
const retval = Citizen.invokeNative('0x21BB0FBD3E217C2D', ropeId, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x21BB0FBD3E217C2D, ropeId);
```

*Sources: alloc8or RDR3 NativeDB.*
