{"hash":"0xF159A63806BB5BA8","ns":"PHYSICS","name":"ROPE_DRAW_SHADOW_ENABLED","slug":"ROPE_DRAW_SHADOW_ENABLED","official":true,"named":true,"luaName":"RopeDrawShadowEnabled","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ropeId","type":"int*"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xF159A63806BB5BA8","gtaJhash":"0x51523B8C","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PHYSICS/ROPE_DRAW_SHADOW_ENABLED","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/ROPE_DRAW_SHADOW_ENABLED.md","snippets":{"lua":"local ropeId = RopeDrawShadowEnabled(toggle)","luaInvoke":"local ropeId = Citizen.InvokeNative(0xF159A63806BB5BA8, Citizen.PointerValueInt(), toggle)","js":"const ropeId = RopeDrawShadowEnabled(toggle);","jsInvoke":"const ropeId = Citizen.invokeNative('0xF159A63806BB5BA8', Citizen.pointerValueInt(), toggle);","csharp":"var ropeId = new OutputArgument();\nFunction.Call((Hash)0xF159A63806BB5BA8, ropeId, toggle);\n// ropeId.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order."]}}