# PHYSICS::ROPE_SET_UPDATE_ORDER

- **Hash:** `0xDC57A637A20006ED`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `RopeSetUpdateOrder`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/ROPE_SET_UPDATE_ORDER

## Signature

```c
void ROPE_SET_UPDATE_ORDER(int ropeId, Any p1);
```

## Parameters

- `ropeId` (`int`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
RopeSetUpdateOrder(ropeId, p1)

-- always available, by hash
Citizen.InvokeNative(0xDC57A637A20006ED, ropeId, p1)
```

### JavaScript

```js
RopeSetUpdateOrder(ropeId, p1);

// by hash
Citizen.invokeNative('0xDC57A637A20006ED', ropeId, p1);
```

### C#

```csharp
Function.Call((Hash)0xDC57A637A20006ED, ropeId, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
