{"hash":"0xEEA3B200A6FEB65B","ns":"PHYSICS","name":"SET_DAMPING","slug":"SET_DAMPING","official":true,"named":true,"luaName":"SetDamping","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"vertex","type":"int"},{"name":"value","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xEEA3B200A6FEB65B","gtaJhash":"0xCFB37773","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PHYSICS/SET_DAMPING","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/SET_DAMPING.md","snippets":{"lua":"SetDamping(entity, vertex, value)","luaInvoke":"Citizen.InvokeNative(0xEEA3B200A6FEB65B, entity, vertex, value)","js":"SetDamping(entity, vertex, value);","jsInvoke":"Citizen.invokeNative('0xEEA3B200A6FEB65B', entity, vertex, value + 0.0000001);","csharp":"Function.Call((Hash)0xEEA3B200A6FEB65B, entity, vertex, value);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}