# PHYSICS::SET_DISABLE_FRAG_DAMAGE

- **Hash:** `0x01BA3AED21C16CFB`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `SetDisableFragDamage`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/SET_DISABLE_FRAG_DAMAGE

## Signature

```c
void SET_DISABLE_FRAG_DAMAGE(Object object, BOOL toggle);
```

## Parameters

- `object` (`Object`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetDisableFragDamage(object, toggle)

-- always available, by hash
Citizen.InvokeNative(0x01BA3AED21C16CFB, object, toggle)
```

### JavaScript

```js
SetDisableFragDamage(object, toggle);

// by hash
Citizen.invokeNative('0x01BA3AED21C16CFB', object, toggle);
```

### C#

```csharp
Function.Call((Hash)0x01BA3AED21C16CFB, object, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
