# PHYSICS::STOP_ROPE_UNWINDING_FRONT

- **Hash:** `0xFFF3A50779EFBBB3`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `StopRopeUnwindingFront`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/STOP_ROPE_UNWINDING_FRONT

## Signature

```c
void STOP_ROPE_UNWINDING_FRONT(int ropeId);
```

## Parameters

- `ropeId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
StopRopeUnwindingFront(ropeId)

-- always available, by hash
Citizen.InvokeNative(0xFFF3A50779EFBBB3, ropeId)
```

### JavaScript

```js
StopRopeUnwindingFront(ropeId);

// by hash
Citizen.invokeNative('0xFFF3A50779EFBBB3', ropeId);
```

### C#

```csharp
Function.Call((Hash)0xFFF3A50779EFBBB3, ropeId);
```

## See also

- [PHYSICS::START_ROPE_UNWINDING_FRONT](https://natives.borderlinerp.com/natives/PHYSICS/START_ROPE_UNWINDING_FRONT.md)

*Sources: alloc8or RDR3 NativeDB.*
