# PHYSICS::STOP_ROPE_WINDING

- **Hash:** `0xCB2D4AB84A19AA7C`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `StopRopeWinding`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/STOP_ROPE_WINDING

## Signature

```c
void STOP_ROPE_WINDING(int ropeId);
```

## Parameters

- `ropeId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
StopRopeWinding(ropeId)

-- always available, by hash
Citizen.InvokeNative(0xCB2D4AB84A19AA7C, ropeId)
```

### JavaScript

```js
StopRopeWinding(ropeId);

// by hash
Citizen.invokeNative('0xCB2D4AB84A19AA7C', ropeId);
```

### C#

```csharp
Function.Call((Hash)0xCB2D4AB84A19AA7C, ropeId);
```

## See also

- [PHYSICS::START_ROPE_WINDING](https://natives.borderlinerp.com/natives/PHYSICS/START_ROPE_WINDING.md)

*Sources: alloc8or RDR3 NativeDB.*
