{"hash":"0xE9C59F6809373A99","ns":"PHYSICS","name":"_ADD_ROPE_2","slug":"_ADD_ROPE_2","official":false,"named":true,"luaName":"AddRope_2","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"rotX","type":"float"},{"name":"rotY","type":"float"},{"name":"rotZ","type":"float"},{"name":"length","type":"float"},{"name":"ropeType","type":"int"},{"name":"isNetworked","type":"BOOL"},{"name":"p9","type":"int"},{"name":"p10","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PHYSICS/_ADD_ROPE_2","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/_ADD_ROPE_2.md","snippets":{"lua":"local retval = AddRope_2(x, y, z, rotX, rotY, rotZ, length, ropeType, isNetworked, p9, p10)","luaInvoke":"local retval = Citizen.InvokeNative(0xE9C59F6809373A99, x, y, z, rotX, rotY, rotZ, length, ropeType, isNetworked, p9, p10, Citizen.ResultAsInteger())","js":"const retval = AddRope_2(x, y, z, rotX, rotY, rotZ, length, ropeType, isNetworked, p9, p10);","jsInvoke":"const retval = Citizen.invokeNative('0xE9C59F6809373A99', x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, length + 0.0000001, ropeType, isNetworked, p9, p10 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xE9C59F6809373A99, x, y, z, rotX, rotY, rotZ, length, ropeType, isNetworked, p9, p10);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}