{"hash":"0xE9CD9A67834985A7","ns":"PHYSICS","name":"_ATTACH_ENTITES_TO_ROPE_3","slug":"_ATTACH_ENTITES_TO_ROPE_3","official":false,"named":true,"luaName":"AttachEntitesToRope_3","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ropeId","type":"int"},{"name":"entity1","type":"Entity"},{"name":"entity2","type":"Entity"},{"name":"p3","type":"float"},{"name":"p4","type":"float"},{"name":"p5","type":"float"},{"name":"p6","type":"float"},{"name":"p7","type":"float"},{"name":"p8","type":"float"},{"name":"p9","type":"Any"},{"name":"p10","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PHYSICS/_ATTACH_ENTITES_TO_ROPE_3","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/_ATTACH_ENTITES_TO_ROPE_3.md","snippets":{"lua":"AttachEntitesToRope_3(ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10)","luaInvoke":"Citizen.InvokeNative(0xE9CD9A67834985A7, ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10)","js":"AttachEntitesToRope_3(ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10);","jsInvoke":"Citizen.invokeNative('0xE9CD9A67834985A7', ropeId, entity1, entity2, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001, p6 + 0.0000001, p7 + 0.0000001, p8 + 0.0000001, p9, p10);","csharp":"Function.Call((Hash)0xE9CD9A67834985A7, ropeId, entity1, entity2, p3, p4, p5, p6, p7, p8, p9, p10);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}