{"hash":"0x3C6490D940FF5D0B","ns":"PHYSICS","name":"_CREATE_ROPE_WINDING_ABILITY","slug":"_CREATE_ROPE_WINDING_ABILITY","official":false,"named":true,"luaName":"CreateRopeWindingAbility","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ropeId","type":"int"},{"name":"p1","type":"const char*"},{"name":"ropeModelType","type":"const char*"},{"name":"length","type":"float"},{"name":"p4","type":"BOOL"}],"summary":"Combining this with ADD_ROPE enables winding _CREATE_*","descriptions":[{"source":"alloc8or","format":"text","body":"Combining this with ADD_ROPE enables winding\np1: mostly empty (0)\nropeModelType: RB_L_Wrist02, RB_R_Wrist02, ropeAttach, noose01x_Rope_03, SKEL_Neck0, SKEL_L_FOOT, SKEL_Neck1, Root_s_meatbit_Chunck_Xlarge01x\n_CREATE_*"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PHYSICS/_CREATE_ROPE_WINDING_ABILITY","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/_CREATE_ROPE_WINDING_ABILITY.md","snippets":{"lua":"CreateRopeWindingAbility(ropeId, p1, ropeModelType, length, p4)","luaInvoke":"Citizen.InvokeNative(0x3C6490D940FF5D0B, ropeId, p1, ropeModelType, length, p4)","js":"CreateRopeWindingAbility(ropeId, p1, ropeModelType, length, p4);","jsInvoke":"Citizen.invokeNative('0x3C6490D940FF5D0B', ropeId, p1, ropeModelType, length + 0.0000001, p4);","csharp":"Function.Call((Hash)0x3C6490D940FF5D0B, ropeId, p1, ropeModelType, length, p4);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}