{"hash":"0x9B4F7E3E4F9C77B3","ns":"PHYSICS","name":"_IS_ROPE_ATTACHED_TO_ENTITY","slug":"_IS_ROPE_ATTACHED_TO_ENTITY","official":false,"named":true,"luaName":"IsRopeAttachedToEntity","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ropeId","type":"int"},{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PHYSICS/_IS_ROPE_ATTACHED_TO_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/_IS_ROPE_ATTACHED_TO_ENTITY.md","snippets":{"lua":"local retval = IsRopeAttachedToEntity(ropeId, entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x9B4F7E3E4F9C77B3, ropeId, entity, Citizen.ReturnResultAnyway())","js":"const retval = IsRopeAttachedToEntity(ropeId, entity);","jsInvoke":"const retval = Citizen.invokeNative('0x9B4F7E3E4F9C77B3', ropeId, entity, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x9B4F7E3E4F9C77B3, ropeId, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}