# PHYSICS::_IS_ROPE_BROKEN

- **Hash:** `0x79C2BEC82CFD7F7F`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `IsRopeBroken`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/_IS_ROPE_BROKEN

## Signature

```c
BOOL _IS_ROPE_BROKEN(int ropeId);
```

## Parameters

- `ropeId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsRopeBroken(ropeId)

-- always available, by hash
local retval = Citizen.InvokeNative(0x79C2BEC82CFD7F7F, ropeId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsRopeBroken(ropeId);

// by hash
const retval = Citizen.invokeNative('0x79C2BEC82CFD7F7F', ropeId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x79C2BEC82CFD7F7F, ropeId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
