{"hash":"0x7A54D82227A139DB","ns":"PHYSICS","name":"_ROPE_CHANGE_VISIBILITY","slug":"_ROPE_CHANGE_VISIBILITY","official":false,"named":true,"luaName":"RopeChangeVisibility","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ropeId","type":"int*"},{"name":"visible","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PHYSICS/_ROPE_CHANGE_VISIBILITY","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/_ROPE_CHANGE_VISIBILITY.md","snippets":{"lua":"local ropeId = RopeChangeVisibility(visible)","luaInvoke":"local ropeId = Citizen.InvokeNative(0x7A54D82227A139DB, Citizen.PointerValueInt(), visible)","js":"const ropeId = RopeChangeVisibility(visible);","jsInvoke":"const ropeId = Citizen.invokeNative('0x7A54D82227A139DB', Citizen.pointerValueInt(), visible);","csharp":"var ropeId = new OutputArgument();\nFunction.Call((Hash)0x7A54D82227A139DB, ropeId, visible);\n// ropeId.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}