# PHYSICS::_ROPE_GET_BREAKER_OF_ROPE

- **Hash:** `0xEE360CFC80C8B2BC`
- **Namespace:** PHYSICS
- **Runtime name (Lua/JS):** `RopeGetBreakerOfRope`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/PHYSICS/_ROPE_GET_BREAKER_OF_ROPE

## Signature

```c
Player _ROPE_GET_BREAKER_OF_ROPE(int ropeId);
```

## Parameters

- `ropeId` (`int`)

## Returns

`Player`

## Usage

### Lua

```lua
local retval = RopeGetBreakerOfRope(ropeId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEE360CFC80C8B2BC, ropeId, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = RopeGetBreakerOfRope(ropeId);

// by hash
const retval = Citizen.invokeNative('0xEE360CFC80C8B2BC', ropeId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xEE360CFC80C8B2BC, ropeId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
