{"hash":"0x00F611A794A3C36E","ns":"PHYSICS","name":"_START_ROPE_UNWINDING_BACK","slug":"_START_ROPE_UNWINDING_BACK","official":false,"named":true,"luaName":"StartRopeUnwindingBack","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ropeId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x10DAA76CB8A201A1"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PHYSICS/_START_ROPE_UNWINDING_BACK","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/_START_ROPE_UNWINDING_BACK.md","snippets":{"lua":"StartRopeUnwindingBack(ropeId)","luaInvoke":"Citizen.InvokeNative(0x00F611A794A3C36E, ropeId)","js":"StartRopeUnwindingBack(ropeId);","jsInvoke":"Citizen.invokeNative('0x00F611A794A3C36E', ropeId);","csharp":"Function.Call((Hash)0x00F611A794A3C36E, ropeId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}