{"hash":"0x10DAA76CB8A201A1","ns":"PHYSICS","name":"_STOP_ROPE_UNWINDING_BACK","slug":"_STOP_ROPE_UNWINDING_BACK","official":false,"named":true,"luaName":"StopRopeUnwindingBack","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ropeId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x00F611A794A3C36E"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PHYSICS/_STOP_ROPE_UNWINDING_BACK","markdownUrl":"https://natives.borderlinerp.com/natives/PHYSICS/_STOP_ROPE_UNWINDING_BACK.md","snippets":{"lua":"StopRopeUnwindingBack(ropeId)","luaInvoke":"Citizen.InvokeNative(0x10DAA76CB8A201A1, ropeId)","js":"StopRopeUnwindingBack(ropeId);","jsInvoke":"Citizen.invokeNative('0x10DAA76CB8A201A1', ropeId);","csharp":"Function.Call((Hash)0x10DAA76CB8A201A1, ropeId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}