# PLAYER natives

395 natives · 272 named · 122 described. RDR3 game natives (client side).

- [_0x00B156AFEBCC5AE0](https://natives.borderlinerp.com/natives/PLAYER/0x00B156AFEBCC5AE0.md) `0x00B156AFEBCC5AE0` — `void N_0x00b156afebcc5ae0(Any p0)`
- [_0x03B4B759A8990505](https://natives.borderlinerp.com/natives/PLAYER/0x03B4B759A8990505.md) `0x03B4B759A8990505` — `Any N_0x03b4b759a8990505(Any p0)`
- [_0x06E1FB78B1E59CA5](https://natives.borderlinerp.com/natives/PLAYER/0x06E1FB78B1E59CA5.md) `0x06E1FB78B1E59CA5` — `void N_0x06e1fb78b1e59ca5(Ped ped, BOOL p1)`
- [_0x086549F3B0381CB1](https://natives.borderlinerp.com/natives/PLAYER/0x086549F3B0381CB1.md) `0x086549F3B0381CB1` — `void N_0x086549f3b0381cb1(Any p0, Any p1)`
- [_0x0869D499A7848309](https://natives.borderlinerp.com/natives/PLAYER/0x0869D499A7848309.md) `0x0869D499A7848309` — `void N_0x0869d499a7848309(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7)`
- [_0x08E22898A6AF4905](https://natives.borderlinerp.com/natives/PLAYER/0x08E22898A6AF4905.md) `0x08E22898A6AF4905` — `void N_0x08e22898a6af4905(Any p0, Any p1)` — _SET_PLAYER_*? some multiplier or modifier for health or statmina ?
- [_0x0B7803F6F7BB43E0](https://natives.borderlinerp.com/natives/PLAYER/0x0B7803F6F7BB43E0.md) `0x0B7803F6F7BB43E0` — `Any N_0x0b7803f6f7bb43e0()` — Hardcoded to return zero/false.
- [_0x0F4EAF69DA41AF43](https://natives.borderlinerp.com/natives/PLAYER/0x0F4EAF69DA41AF43.md) `0x0F4EAF69DA41AF43` — `Any N_0x0f4eaf69da41af43(Any p0)`
- [_0x0F9CF06986300875](https://natives.borderlinerp.com/natives/PLAYER/0x0F9CF06986300875.md) `0x0F9CF06986300875` — `void N_0x0f9cf06986300875(Any p0)`
- [_0x107F2A66E1C4C83A](https://natives.borderlinerp.com/natives/PLAYER/0x107F2A66E1C4C83A.md) `0x107F2A66E1C4C83A` — `void N_0x107f2a66e1c4c83a(Any p0)`
- [_0x113EF458AB6CDA67](https://natives.borderlinerp.com/natives/PLAYER/0x113EF458AB6CDA67.md) `0x113EF458AB6CDA67` — `void N_0x113ef458ab6cda67(Any p0, Any p1)`
- [_0x12E09E278C6C29B7](https://natives.borderlinerp.com/natives/PLAYER/0x12E09E278C6C29B7.md) `0x12E09E278C6C29B7` — `void N_0x12e09e278c6c29b7(Any p0)`
- [_0x14E57F88BA0A07FC](https://natives.borderlinerp.com/natives/PLAYER/0x14E57F88BA0A07FC.md) `0x14E57F88BA0A07FC` — `void N_0x14e57f88ba0a07fc(Hash location)`
- [_0x19B2C7A6C34FAD54](https://natives.borderlinerp.com/natives/PLAYER/0x19B2C7A6C34FAD54.md) `0x19B2C7A6C34FAD54` — `Any N_0x19b2c7a6c34fad54(Any p0, Any p1)`
- [_0x1AD8AD999C27F44A](https://natives.borderlinerp.com/natives/PLAYER/0x1AD8AD999C27F44A.md) `0x1AD8AD999C27F44A` — `void N_0x1ad8ad999c27f44a(Any p0)`
- [_0x1D256EED194F5B58](https://natives.borderlinerp.com/natives/PLAYER/0x1D256EED194F5B58.md) `0x1D256EED194F5B58` — `void N_0x1d256eed194f5b58(Any p0)`
- [_0x1E8099F449ABB0BA](https://natives.borderlinerp.com/natives/PLAYER/0x1E8099F449ABB0BA.md) `0x1E8099F449ABB0BA` — `Any N_0x1e8099f449abb0ba(Any p0)`
- [_0x1F488807BC8E0630](https://natives.borderlinerp.com/natives/PLAYER/0x1F488807BC8E0630.md) `0x1F488807BC8E0630` — `void N_0x1f488807bc8e0630(Player player)` — _RESET_PLAYER_A* - _RESET_PLAYER_I*
- [_0x1FDA57E8908F2609](https://natives.borderlinerp.com/natives/PLAYER/0x1FDA57E8908F2609.md) `0x1FDA57E8908F2609` — `void N_0x1fda57e8908f2609(Player player, Ped ped, BOOL useSteerassist)`
- [_0x21091B4BEB6376EE](https://natives.borderlinerp.com/natives/PLAYER/0x21091B4BEB6376EE.md) `0x21091B4BEB6376EE` — `Any N_0x21091b4beb6376ee(Any p0)`
- [_0x216BC0D3D2E413D2](https://natives.borderlinerp.com/natives/PLAYER/0x216BC0D3D2E413D2.md) `0x216BC0D3D2E413D2` — `void N_0x216bc0d3d2e413d2(Player player, Any p1)`
- [_0x22B3CABEDDB538B2](https://natives.borderlinerp.com/natives/PLAYER/0x22B3CABEDDB538B2.md) `0x22B3CABEDDB538B2` — `void N_0x22b3cabeddb538b2(Player player, float p1)`
- [_0x263D69767F76059C](https://natives.borderlinerp.com/natives/PLAYER/0x263D69767F76059C.md) `0x263D69767F76059C` — `void N_0x263d69767f76059c(Player player, int p1)`
- [_0x2BB8D58E88777499](https://natives.borderlinerp.com/natives/PLAYER/0x2BB8D58E88777499.md) `0x2BB8D58E88777499` — `void N_0x2bb8d58e88777499(Any p0)`
- [_0x2BEED53B912537D0](https://natives.borderlinerp.com/natives/PLAYER/0x2BEED53B912537D0.md) `0x2BEED53B912537D0` — `void N_0x2beed53b912537d0(Any p0, Any p1, Any p2)`
- [_0x2C2D287748E8E9B7](https://natives.borderlinerp.com/natives/PLAYER/0x2C2D287748E8E9B7.md) `0x2C2D287748E8E9B7` — `void N_0x2c2d287748e8e9b7(BOOL p0)`
- [_0x2E1ABE627C95ED9B](https://natives.borderlinerp.com/natives/PLAYER/0x2E1ABE627C95ED9B.md) `0x2E1ABE627C95ED9B` — `Any N_0x2e1abe627c95ed9b()`
- [_0x2E67707BEC52CA4B](https://natives.borderlinerp.com/natives/PLAYER/0x2E67707BEC52CA4B.md) `0x2E67707BEC52CA4B` — `void N_0x2e67707bec52ca4b(Any p0)`
- [_0x310CE349E0C0EC4B](https://natives.borderlinerp.com/natives/PLAYER/0x310CE349E0C0EC4B.md) `0x310CE349E0C0EC4B` — `void N_0x310ce349e0c0ec4b(Player player, Ped ped, int p2)`
- [_0x325434C68358D282](https://natives.borderlinerp.com/natives/PLAYER/0x325434C68358D282.md) `0x325434C68358D282` — `void N_0x325434c68358d282(BOOL toggle)` — Only used in script function UPDATE_PLAYER_JUST_DIED_STATE The value passed to this native in the scripts is whether a global UGC mission is active or not
- [_0x35A33783EC3C3448](https://natives.borderlinerp.com/natives/PLAYER/0x35A33783EC3C3448.md) `0x35A33783EC3C3448` — `void N_0x35a33783ec3c3448(Any p0)`
- [_0x3A8611BD7BDE84F7](https://natives.borderlinerp.com/natives/PLAYER/0x3A8611BD7BDE84F7.md) `0x3A8611BD7BDE84F7` — `void N_0x3a8611bd7bde84f7(Any p0, Any p1)`
- [_0x3ACAC8832E77BC93](https://natives.borderlinerp.com/natives/PLAYER/0x3ACAC8832E77BC93.md) `0x3ACAC8832E77BC93` — `void N_0x3acac8832e77bc93(Player player, BOOL p1)` — Used in script function INIT_DEADEYE_SLOWDOWN
- [_0x3AD212429E095EFB](https://natives.borderlinerp.com/natives/PLAYER/0x3AD212429E095EFB.md) `0x3AD212429E095EFB` — `void N_0x3ad212429e095efb(Any p0, Any p1)`
- [_0x3B296934DB026873](https://natives.borderlinerp.com/natives/PLAYER/0x3B296934DB026873.md) `0x3B296934DB026873` — `void N_0x3b296934db026873(Any p0, Any p1)` — nullsub, doesn't do anything
- [_0x3BB84F812E052C90](https://natives.borderlinerp.com/natives/PLAYER/0x3BB84F812E052C90.md) `0x3BB84F812E052C90` — `void N_0x3bb84f812e052c90(Any p0)`
- [_0x3C4AE8506638C7E2](https://natives.borderlinerp.com/natives/PLAYER/0x3C4AE8506638C7E2.md) `0x3C4AE8506638C7E2` — `void N_0x3c4ae8506638c7e2(Any p0, Any p1)`
- [_0x3D9DA5C9EFD20D88](https://natives.borderlinerp.com/natives/PLAYER/0x3D9DA5C9EFD20D88.md) `0x3D9DA5C9EFD20D88` — `void N_0x3d9da5c9efd20d88(Any p0, Any p1)`
- [_0x3DAABE78A23694BC](https://natives.borderlinerp.com/natives/PLAYER/0x3DAABE78A23694BC.md) `0x3DAABE78A23694BC` — `void N_0x3daabe78a23694bc(Any p0, Any p1)`
- [_0x45EF176B532CA851](https://natives.borderlinerp.com/natives/PLAYER/0x45EF176B532CA851.md) `0x45EF176B532CA851` — `void N_0x45ef176b532ca851(Any p0, Any p1)`
- [_0x497A18F8F88AA9D8](https://natives.borderlinerp.com/natives/PLAYER/0x497A18F8F88AA9D8.md) `0x497A18F8F88AA9D8` — `void N_0x497a18f8f88aa9d8()`
- [_0x4D1699543B1C023C](https://natives.borderlinerp.com/natives/PLAYER/0x4D1699543B1C023C.md) `0x4D1699543B1C023C` — `void N_0x4d1699543b1c023c(Player player, float p1)` — _SET_SPECIAL_ABILITY_*
- [_0x4DBC4873707E8FD6](https://natives.borderlinerp.com/natives/PLAYER/0x4DBC4873707E8FD6.md) `0x4DBC4873707E8FD6` — `void N_0x4dbc4873707e8fd6(Any p0, Any p1, Any p2, Any p3)`
- [_0x4EC8BE63B8A5D4EF](https://natives.borderlinerp.com/natives/PLAYER/0x4EC8BE63B8A5D4EF.md) `0x4EC8BE63B8A5D4EF` — `void N_0x4ec8be63b8a5d4ef(Player player, int p1)`
- [_0x4F0D2256AAE94EDA](https://natives.borderlinerp.com/natives/PLAYER/0x4F0D2256AAE94EDA.md) `0x4F0D2256AAE94EDA` — `void N_0x4f0d2256aae94eda(int p0)`
- [_0x51139D8C17B16FBC](https://natives.borderlinerp.com/natives/PLAYER/0x51139D8C17B16FBC.md) `0x51139D8C17B16FBC` — `Any N_0x51139d8c17b16fbc(Any p0)`
- [_0x57028FD99886F6F9](https://natives.borderlinerp.com/natives/PLAYER/0x57028FD99886F6F9.md) `0x57028FD99886F6F9` — `BOOL N_0x57028fd99886f6f9()` — _IS_PLAYER_D* - _IS_PLAYER_F*
- [_0x570A13A4CA2799BB](https://natives.borderlinerp.com/natives/PLAYER/0x570A13A4CA2799BB.md) `0x570A13A4CA2799BB` — `void N_0x570a13a4ca2799bb(Player player, BOOL p1)` — Used in script function INIT_DEADEYE_SLOWDOWN
- [_0x57D9991DC1334151](https://natives.borderlinerp.com/natives/PLAYER/0x57D9991DC1334151.md) `0x57D9991DC1334151` — `Any N_0x57d9991dc1334151(Any p0)`
- [_0x585CE159DB46FADB](https://natives.borderlinerp.com/natives/PLAYER/0x585CE159DB46FADB.md) `0x585CE159DB46FADB` — `void N_0x585ce159db46fadb(Any p0, Any p1)`
- [_0x5B7B97E99F84138B](https://natives.borderlinerp.com/natives/PLAYER/0x5B7B97E99F84138B.md) `0x5B7B97E99F84138B` — `Any N_0x5b7b97e99f84138b(Any p0)`
- [_0x5C2E5E3CAEEB1F58](https://natives.borderlinerp.com/natives/PLAYER/0x5C2E5E3CAEEB1F58.md) `0x5C2E5E3CAEEB1F58` — `void N_0x5c2e5e3caeeb1f58(Any p0, Any p1, Any p2)`
- [_0x621D1B289CAF5978](https://natives.borderlinerp.com/natives/PLAYER/0x621D1B289CAF5978.md) `0x621D1B289CAF5978` — `BOOL N_0x621d1b289caf5978(Player player)` — _IS_PLAYER_S* - _IS_PLAYER_T*
- [_0x628E742FE1F79C4A](https://natives.borderlinerp.com/natives/PLAYER/0x628E742FE1F79C4A.md) `0x628E742FE1F79C4A` — `void N_0x628e742fe1f79c4a(Any p0, Any p1)`
- [_0x65887EAC535A0B0C](https://natives.borderlinerp.com/natives/PLAYER/0x65887EAC535A0B0C.md) `0x65887EAC535A0B0C` — `void N_0x65887eac535a0b0c(Any p0)`
- [_0x67659A8F248E0141](https://natives.borderlinerp.com/natives/PLAYER/0x67659A8F248E0141.md) `0x67659A8F248E0141` — `void N_0x67659a8f248e0141(Any p0, Any p1)`
- [_0x6852288340B43239](https://natives.borderlinerp.com/natives/PLAYER/0x6852288340B43239.md) `0x6852288340B43239` — `Any N_0x6852288340b43239(Any p0, Any p1)`
- [_0x694FFA4308060CD1](https://natives.borderlinerp.com/natives/PLAYER/0x694FFA4308060CD1.md) `0x694FFA4308060CD1` — `void N_0x694ffa4308060cd1(Any p0, Any p1)`
- [_0x6C54E69516CC56BD](https://natives.borderlinerp.com/natives/PLAYER/0x6C54E69516CC56BD.md) `0x6C54E69516CC56BD` — `Any N_0x6c54e69516cc56bd(Any p0)`
- [_0x6EDB5D08CB03E763](https://natives.borderlinerp.com/natives/PLAYER/0x6EDB5D08CB03E763.md) `0x6EDB5D08CB03E763` — `void N_0x6edb5d08cb03e763(Any p0, Any p1)`
- [_0x73EB2EF2E92D23BF](https://natives.borderlinerp.com/natives/PLAYER/0x73EB2EF2E92D23BF.md) `0x73EB2EF2E92D23BF` — `BOOL N_0x73eb2ef2e92d23bf()`
- [_0x747257807B8721CE](https://natives.borderlinerp.com/natives/PLAYER/0x747257807B8721CE.md) `0x747257807B8721CE` — `Any N_0x747257807b8721ce(Any p0, Any p1)`
- [_0x76F7E1BCD623A429](https://natives.borderlinerp.com/natives/PLAYER/0x76F7E1BCD623A429.md) `0x76F7E1BCD623A429` — `void N_0x76f7e1bcd623a429(Any p0)`
- [_0x77B0B6D17A3AC9AA](https://natives.borderlinerp.com/natives/PLAYER/0x77B0B6D17A3AC9AA.md) `0x77B0B6D17A3AC9AA` — `void N_0x77b0b6d17a3ac9aa(Any p0, Any p1)` — nullsub, doesn't do anything
- [_0x77E83C315A3B31CA](https://natives.borderlinerp.com/natives/PLAYER/0x77E83C315A3B31CA.md) `0x77E83C315A3B31CA` — `void N_0x77e83c315a3b31ca(Any p0)`
- [_0x818241B3EDA84191](https://natives.borderlinerp.com/natives/PLAYER/0x818241B3EDA84191.md) `0x818241B3EDA84191` — `void N_0x818241b3eda84191(Player player, BOOL p1)` — _SET_PLAYER_DAMAGE_* - _SET_PLAYER_DEFENSE_*
- [_0x83C989D5B5B5B466](https://natives.borderlinerp.com/natives/PLAYER/0x83C989D5B5B5B466.md) `0x83C989D5B5B5B466` — `void N_0x83c989d5b5b5b466(Any p0, Any p1)`
- [_0x84481018E668E1B8](https://natives.borderlinerp.com/natives/PLAYER/0x84481018E668E1B8.md) `0x84481018E668E1B8` — `void N_0x84481018e668e1b8(Player player, Ped ped, Any p2)`
- [_0x8591EE69CC3ED257](https://natives.borderlinerp.com/natives/PLAYER/0x8591EE69CC3ED257.md) `0x8591EE69CC3ED257` — `void N_0x8591ee69cc3ed257(Player player, BOOL toggle)` — SET_PLAYER_S/T*
- [_0x8702D9150D9FBB3D](https://natives.borderlinerp.com/natives/PLAYER/0x8702D9150D9FBB3D.md) `0x8702D9150D9FBB3D` — `Any N_0x8702d9150d9fbb3d(Any p0, Any p1)`
- [_0x8F44EBB3BA8F6D44](https://natives.borderlinerp.com/natives/PLAYER/0x8F44EBB3BA8F6D44.md) `0x8F44EBB3BA8F6D44` — `void N_0x8f44ebb3ba8f6d44(Any p0, Any p1)`
- [_0x9044835BE9D9DBFE](https://natives.borderlinerp.com/natives/PLAYER/0x9044835BE9D9DBFE.md) `0x9044835BE9D9DBFE` — `void N_0x9044835be9d9dbfe(Any p0, Any p1)`
- [_0x9073EC5456651A90](https://natives.borderlinerp.com/natives/PLAYER/0x9073EC5456651A90.md) `0x9073EC5456651A90` — `void N_0x9073ec5456651a90(Any p0, Any p1)`
- [_0x908D4B72854C8F62](https://natives.borderlinerp.com/natives/PLAYER/0x908D4B72854C8F62.md) `0x908D4B72854C8F62` — `void N_0x908d4b72854c8f62(Any p0)`
- [_0x927861B2C08DBEA5](https://natives.borderlinerp.com/natives/PLAYER/0x927861B2C08DBEA5.md) `0x927861B2C08DBEA5` — `BOOL N_0x927861b2c08dbea5(Player player)` — _GET_A* - _GET_C*
- [_0x929DDD5538F3DF1F](https://natives.borderlinerp.com/natives/PLAYER/0x929DDD5538F3DF1F.md) `0x929DDD5538F3DF1F` — `void N_0x929ddd5538f3df1f(Any p0, Any p1)`
- [_0x93624B36E8851B42](https://natives.borderlinerp.com/natives/PLAYER/0x93624B36E8851B42.md) `0x93624B36E8851B42` — `void N_0x93624b36e8851b42(Player player)`
- [_0x9422743A5BA50E10](https://natives.borderlinerp.com/natives/PLAYER/0x9422743A5BA50E10.md) `0x9422743A5BA50E10` — `Any N_0x9422743a5ba50e10(Any p0)`
- [_0x9461A8FAB0378E5B](https://natives.borderlinerp.com/natives/PLAYER/0x9461A8FAB0378E5B.md) `0x9461A8FAB0378E5B` — `void N_0x9461a8fab0378e5b(Any p0, Any p1)`
- [_0x9AFCF9FE1884BF62](https://natives.borderlinerp.com/natives/PLAYER/0x9AFCF9FE1884BF62.md) `0x9AFCF9FE1884BF62` — `void N_0x9afcf9fe1884bf62(Any p0, Any p1)`
- [_0x9FC5A003FB76EDBD](https://natives.borderlinerp.com/natives/PLAYER/0x9FC5A003FB76EDBD.md) `0x9FC5A003FB76EDBD` — `void N_0x9fc5a003fb76edbd(Any p0, Any p1)`
- [_0xA28056CD1B04B250](https://natives.borderlinerp.com/natives/PLAYER/0xA28056CD1B04B250.md) `0xA28056CD1B04B250` — `void N_0xa28056cd1b04b250(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10)`
- [_0xA342495F93B7B838](https://natives.borderlinerp.com/natives/PLAYER/0xA342495F93B7B838.md) `0xA342495F93B7B838` — `void N_0xa342495f93b7b838(Any p0, Any p1)`
- [_0xA54000D4BFD90BDE](https://natives.borderlinerp.com/natives/PLAYER/0xA54000D4BFD90BDE.md) `0xA54000D4BFD90BDE` — `Any N_0xa54000d4bfd90bde(Any p0)`
- [_0xAAED694CE814817F](https://natives.borderlinerp.com/natives/PLAYER/0xAAED694CE814817F.md) `0xAAED694CE814817F` — `Any N_0xaaed694ce814817f(Any p0)`
- [_0xB15CD2F9932C9AB5](https://natives.borderlinerp.com/natives/PLAYER/0xB15CD2F9932C9AB5.md) `0xB15CD2F9932C9AB5` — `Any N_0xb15cd2f9932c9ab5(Any p0)`
- [_0xB331D8A73F9D2BDF](https://natives.borderlinerp.com/natives/PLAYER/0xB331D8A73F9D2BDF.md) `0xB331D8A73F9D2BDF` — `BOOL N_0xb331d8a73f9d2bdf(Player player, Any* p1)` — _IS_PLAYER_I* - _IS_PLAYER_P*
- [_0xBA5CA1FEB5DE0DF6](https://natives.borderlinerp.com/natives/PLAYER/0xBA5CA1FEB5DE0DF6.md) `0xBA5CA1FEB5DE0DF6` — `void N_0xba5ca1feb5de0df6(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [_0xBB6EA5D59E926095](https://natives.borderlinerp.com/natives/PLAYER/0xBB6EA5D59E926095.md) `0xBB6EA5D59E926095` — `void N_0xbb6ea5d59e926095(int category, Hash emote)` — NPEW__ENUM__EMOTE_CATEGORY_ACTIONS NPEW__ENUM__EMOTE_CATEGORY_ANTAGONIZE NPEW__ENUM__EMOTE_CATEGORY_REACTIONS NPEW__ENUM__EMOTE_CATEGORY_GREET NPEW__ENUM__NUM_EMOTE_CATEGORIES NPEW__ENUM__NUM_DISPLAY_TEXTURES
- [_0xBD96185264DDAAEA](https://natives.borderlinerp.com/natives/PLAYER/0xBD96185264DDAAEA.md) `0xBD96185264DDAAEA` — `void N_0xbd96185264ddaaea(Any p0, Any p1)`
- [_0xBED386157F65942C](https://natives.borderlinerp.com/natives/PLAYER/0xBED386157F65942C.md) `0xBED386157F65942C` — `void N_0xbed386157f65942c(Any p0, Any p1)`
- [_0xBEFED69CE8317F91](https://natives.borderlinerp.com/natives/PLAYER/0xBEFED69CE8317F91.md) `0xBEFED69CE8317F91` — `Any N_0xbefed69ce8317f91(Any p0)`
- [_0xC177C827CEFC0AA4](https://natives.borderlinerp.com/natives/PLAYER/0xC177C827CEFC0AA4.md) `0xC177C827CEFC0AA4` — `void N_0xc177c827cefc0aa4(Any p0, Any p1)`
- [_0xC4873B053054C04B](https://natives.borderlinerp.com/natives/PLAYER/0xC4873B053054C04B.md) `0xC4873B053054C04B` — `void N_0xc4873b053054c04b(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7)`
- [_0xC58CE6824E604DEC](https://natives.borderlinerp.com/natives/PLAYER/0xC58CE6824E604DEC.md) `0xC58CE6824E604DEC` — `void N_0xc58ce6824e604dec(Any p0)`
- [_0xC71D07C96946E263](https://natives.borderlinerp.com/natives/PLAYER/0xC71D07C96946E263.md) `0xC71D07C96946E263` — `void N_0xc71d07c96946e263(Any p0, Any p1)`
- [_0xC74EB3F2EC169F6B](https://natives.borderlinerp.com/natives/PLAYER/0xC74EB3F2EC169F6B.md) `0xC74EB3F2EC169F6B` — `Any N_0xc74eb3f2ec169f6b(Any p0)` — Hardcoded to return zero/false.
- [_0xC900A465364A85D6](https://natives.borderlinerp.com/natives/PLAYER/0xC900A465364A85D6.md) `0xC900A465364A85D6` — `void N_0xc900a465364a85d6(Player player)`
- [_0xC93A9A45430D484E](https://natives.borderlinerp.com/natives/PLAYER/0xC93A9A45430D484E.md) `0xC93A9A45430D484E` — `Any N_0xc93a9a45430d484e(Any p0)`
- [_0xCA59808E51FD67C4](https://natives.borderlinerp.com/natives/PLAYER/0xCA59808E51FD67C4.md) `0xCA59808E51FD67C4` — `void N_0xca59808e51fd67c4(Any p0, Any p1)`
- [_0xCB0B9506BC91E441](https://natives.borderlinerp.com/natives/PLAYER/0xCB0B9506BC91E441.md) `0xCB0B9506BC91E441` — `void N_0xcb0b9506bc91e441(Any p0, Any p1)`
- [_0xCB61A63AA53D7D22](https://natives.borderlinerp.com/natives/PLAYER/0xCB61A63AA53D7D22.md) `0xCB61A63AA53D7D22` — `void N_0xcb61a63aa53d7d22(Any p0, Any p1)`
- [_0xCD7CA3013FD12749](https://natives.borderlinerp.com/natives/PLAYER/0xCD7CA3013FD12749.md) `0xCD7CA3013FD12749` — `void N_0xcd7ca3013fd12749(Any p0, Any p1)`
- [_0xCDDD4B74660E2335](https://natives.borderlinerp.com/natives/PLAYER/0xCDDD4B74660E2335.md) `0xCDDD4B74660E2335` — `void N_0xcddd4b74660e2335(Any p0, Any p1, Any p2)`
- [_0xCEDC16930526F728](https://natives.borderlinerp.com/natives/PLAYER/0xCEDC16930526F728.md) `0xCEDC16930526F728` — `void N_0xcedc16930526f728(Any p0)`
- [_0xCFB2EED4FCB7BD77](https://natives.borderlinerp.com/natives/PLAYER/0xCFB2EED4FCB7BD77.md) `0xCFB2EED4FCB7BD77` — `void N_0xcfb2eed4fcb7bd77(Any p0, Any p1, Any p2)`
- [_0xD1F6B912785BFD35](https://natives.borderlinerp.com/natives/PLAYER/0xD1F6B912785BFD35.md) `0xD1F6B912785BFD35` — `Any N_0xd1f6b912785bfd35(Any p0)`
- [_0xD288E02E364972D2](https://natives.borderlinerp.com/natives/PLAYER/0xD288E02E364972D2.md) `0xD288E02E364972D2` — `void N_0xd288e02e364972d2(Any p0, Any p1, Any p2)`
- [_0xDA9D7BE231FE865F](https://natives.borderlinerp.com/natives/PLAYER/0xDA9D7BE231FE865F.md) `0xDA9D7BE231FE865F` — `Any N_0xda9d7be231fe865f(Any p0, Any p1, Any p2)`
- [_0xDAB6A2FC56B7DE65](https://natives.borderlinerp.com/natives/PLAYER/0xDAB6A2FC56B7DE65.md) `0xDAB6A2FC56B7DE65` — `Any N_0xdab6a2fc56b7de65(Any p0)`
- [_0xDD33A82352C4652F](https://natives.borderlinerp.com/natives/PLAYER/0xDD33A82352C4652F.md) `0xDD33A82352C4652F` — `void N_0xdd33a82352c4652f(Player player, Ped ped, int p2)`
- [_0xE1D356F5A66D0FFA](https://natives.borderlinerp.com/natives/PLAYER/0xE1D356F5A66D0FFA.md) `0xE1D356F5A66D0FFA` — `BOOL N_0xe1d356f5a66d0ffa(Hash emote)`
- [_0xE50A67C33514A390](https://natives.borderlinerp.com/natives/PLAYER/0xE50A67C33514A390.md) `0xE50A67C33514A390` — `Any N_0xe50a67c33514a390(Any p0, Any p1)`
- [_0xE7F8707269544B29](https://natives.borderlinerp.com/natives/PLAYER/0xE7F8707269544B29.md) `0xE7F8707269544B29` — `BOOL N_0xe7f8707269544b29(Player player, Ped ped)` — _IS_PLAYER_A* - _IS_PLAYER_BE*
- [_0xE956C2340A76272E](https://natives.borderlinerp.com/natives/PLAYER/0xE956C2340A76272E.md) `0xE956C2340A76272E` — `Any N_0xe956c2340a76272e(Any p0)`
- [_0xEACEBAAE0A33FB3F](https://natives.borderlinerp.com/natives/PLAYER/0xEACEBAAE0A33FB3F.md) `0xEACEBAAE0A33FB3F` — `void N_0xeacebaae0a33fb3f(Any p0)`
- [_0xEBB6E27AC2FF32DA](https://natives.borderlinerp.com/natives/PLAYER/0xEBB6E27AC2FF32DA.md) `0xEBB6E27AC2FF32DA` — `void N_0xebb6e27ac2ff32da(Any p0, Any p1, Any p2, Any p3, Any p4)`
- [_0xEBFF94328FF7A18A](https://natives.borderlinerp.com/natives/PLAYER/0xEBFF94328FF7A18A.md) `0xEBFF94328FF7A18A` — `void N_0xebff94328ff7a18a(Any p0, Any p1)`
- [_0xF21C7A3F3FFBA629](https://natives.borderlinerp.com/natives/PLAYER/0xF21C7A3F3FFBA629.md) `0xF21C7A3F3FFBA629` — `void N_0xf21c7a3f3ffba629(Player player)` — _CLEAR_FACIAL_* - _CLEAR_PED_BLOOD*
- [_0xF4CB347D7B5EB0FD](https://natives.borderlinerp.com/natives/PLAYER/0xF4CB347D7B5EB0FD.md) `0xF4CB347D7B5EB0FD` — `Any N_0xf4cb347d7b5eb0fd()`
- [_0xF993373285053D77](https://natives.borderlinerp.com/natives/PLAYER/0xF993373285053D77.md) `0xF993373285053D77` — `void N_0xf993373285053d77(Any p0, Any p1, Any p2)`
- [_0xFA437FA0738C370C](https://natives.borderlinerp.com/natives/PLAYER/0xFA437FA0738C370C.md) `0xFA437FA0738C370C` — `void N_0xfa437fa0738c370c(Player player, float p1, int p2, int p3, int p4)` — _SPECIAL_ABILITY*
- [_0xFA7DAAE3959E6C7B](https://natives.borderlinerp.com/natives/PLAYER/0xFA7DAAE3959E6C7B.md) `0xFA7DAAE3959E6C7B` — `void N_0xfa7daae3959e6c7b(Any p0, Any p1)`
- [_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET](https://natives.borderlinerp.com/natives/PLAYER/_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET.md) `0x3946FC742AC305CD` — `void AddAmbientPlayerInteractiveFocusPreset(Player player, Ped ped, const char* preset, float x, float y, float z, Entity targetEntity, const char* name)` — Associates a specific "interactive focus mode preset" between a player and a ped, with a specified location and target entity.
- [_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET_AT_COORDS](https://natives.borderlinerp.com/natives/PLAYER/_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET_AT_COORDS.md) `0xD48227263E3D06AE` — `void AddAmbientPlayerInteractiveFocusPresetAtCoords(Player player, float x1, float y1, float z1, const char* preset, float x2, float y2, float z2, Entity targetEntity, const char* name)` — Adds an "interactive focus mode preset" between a player and a specific set of coordinates with a target entity.
- [_ADD_PLAYER_AS_FOLLOW_TARGET](https://natives.borderlinerp.com/natives/PLAYER/_ADD_PLAYER_AS_FOLLOW_TARGET.md) `0xAC22AA6DF4D1C1DE` — `void AddPlayerAsFollowTarget(Player player, Ped ped, float p2, float p3, int followMode, int followPriority, BOOL p6)` — Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES HORSEFOLLOWMODE_SIDE_ONLY, HORSEFOLLOWMODE_BEHIND_ONLY, HORSEFOLLOWMODE_BEHIND_AND_SIDE, HORSEFOLLOWMODE_BEHIND_CLOSE HORSEFOLLOWPRIORITY_AMBIENT, HORSEFOLLOWPRIORITY_NORMAL,…
- [BOOST_PLAYER_HORSE_SPEED_FOR_TIME](https://natives.borderlinerp.com/natives/PLAYER/BOOST_PLAYER_HORSE_SPEED_FOR_TIME.md) `0x09C28F828EE674FA` — `void BoostPlayerHorseSpeedForTime(Player player, float speedBoost, int duration)`
- [CAN_PLAYER_START_MISSION](https://natives.borderlinerp.com/natives/PLAYER/CAN_PLAYER_START_MISSION.md) `0x2DF170B1185AF777` — `BOOL CanPlayerStartMission(Player player)`
- [_CLEAR_BOUNTY_TARGET](https://natives.borderlinerp.com/natives/PLAYER/_CLEAR_BOUNTY_TARGET.md) `0x8F2A81C09DA9124A` — `void ClearBountyTarget(Player player)`
- [_CLEAR_DEADEYE_AURA_EFFECT_INTENSITY](https://natives.borderlinerp.com/natives/PLAYER/_CLEAR_DEADEYE_AURA_EFFECT_INTENSITY.md) `0x0E9057A9DA78D0F8` — `void ClearDeadeyeAuraEffectIntensity(Player player, int flag)` — Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter.
- [_CLEAR_PED_EAGLE_EYE_TRAILS_FOR_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/_CLEAR_PED_EAGLE_EYE_TRAILS_FOR_PLAYER.md) `0xE5D3EB37ABC1EB03` — `void ClearPedEagleEyeTrailsForPlayer(Player player)` — Clears all eagle eye trails that were registered for peds (maybe also other entities?) associated with specified player.
- [CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED](https://natives.borderlinerp.com/natives/PLAYER/CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED.md) `0x0361096D6CE4372C` — `void ClearPlayerHasDamagedAtLeastOneNonAnimalPed(Player player)`
- [CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED](https://natives.borderlinerp.com/natives/PLAYER/CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED.md) `0x270B63A641BE32F2` — `void ClearPlayerHasDamagedAtLeastOnePed(Player player)`
- [CLEAR_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/CLEAR_PLAYER_WANTED_LEVEL.md) `0x4E4B996C928C7AA6` — `void ClearPlayerWantedLevel(Player player)` — nullsub, doesn't do anything
- [DISABLE_PLAYER_FIRING](https://natives.borderlinerp.com/natives/PLAYER/DISABLE_PLAYER_FIRING.md) `0x2970929FD5F9FC89` — `void DisablePlayerFiring(Player player, BOOL toggle)` — Inhibits the player from using any method of combat including melee and firearms.
- [_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET](https://natives.borderlinerp.com/natives/PLAYER/_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET.md) `0xC67A4910425F11F1` — `void DisablePlayerInteractiveFocusPreset(Player player, const char* name)` — Disables the previously set "interactive focus mode preset" for a given player.
- [_EAGLE_EYE_ADD_FOCUS_SKILL](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_ADD_FOCUS_SKILL.md) `0xBC02B3D151D3859F` — `void EagleEyeAddFocusSkill(Entity entity, BOOL enable)` — Enable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up.
- [_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN.md) `0xA62BBAAE67A05BB0` — `BOOL EagleEyeAreAllTrailsHidden(Player player)` — Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
- [_EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACK](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACK.md) `0x1DA5C5B0923E1B85` — `BOOL EagleEyeCanPlayerFocusOnTrack(Player player)` — Checks if the player can focus on tracks while in Eagle Eye mode.
- [_EAGLE_EYE_DISABLE_TRACKING_TRAIL](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_DISABLE_TRACKING_TRAIL.md) `0x40AB73092C95B5F5` — `void EagleEyeDisableTrackingTrail(Entity entity, const char* trail, Any p2, Any p3)`
- [_EAGLE_EYE_GET_TRACKED_PED_ID](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_GET_TRACKED_PED_ID.md) `0x3813E11A378958A5` — `Ped EagleEyeGetTrackedPedId(Player player)` — Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
- [_EAGLE_EYE_REMOVE_PARTICLE_FX_FROM_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_REMOVE_PARTICLE_FX_FROM_ENTITY.md) `0xDC5E09D012D759C4` — `void EagleEyeRemoveParticleFxFromEntity(Entity entity1, Entity entity2, int p2)` — Clears yellow indicator particle effects from given entity.
- [_EAGLE_EYE_SET_COLOR](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_COLOR.md) `0x2C41D93F550D5E37` — `void EagleEyeSetColor(Player player, BOOL p1, Any* p2)`
- [_EAGLE_EYE_SET_CUSTOM_DISTANCE](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_CUSTOM_DISTANCE.md) `0x907B16B3834C69E2` — `void EagleEyeSetCustomDistance(Entity entity, float distance)`
- [EAGLE_EYE_SET_CUSTOM_ENTITY_TINT](https://natives.borderlinerp.com/natives/PLAYER/EAGLE_EYE_SET_CUSTOM_ENTITY_TINT.md) `0x62ED71E133B6C9F1` — `void EagleEyeSetCustomEntityTint(Entity entity, int red, int green, int blue)`
- [_EAGLE_EYE_SET_DRAIN_RATE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_DRAIN_RATE_MODIFIER.md) `0xE0D6C2A146A5C993` — `void EagleEyeSetDrainRateModifier(Player player, float modifier)`
- [_EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL.md) `0x2AF423D6ECB2C485` — `void EagleEyeSetFocusOnAssociatedClueTrail(Player player, Entity linkedWaypointPed)`
- [_EAGLE_EYE_SET_HIDE_ALL_TRAILS](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_HIDE_ALL_TRAILS.md) `0x330CA55A3647FA1C` — `void EagleEyeSetHideAllTrails(Player player, BOOL hideTrails)` — Sets whether all trails are hidden during Eagle Eye mode.
- [_EAGLE_EYE_SET_PARTICLE_FX_TO_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_PARTICLE_FX_TO_ENTITY.md) `0x6ECFC621A168424C` — `void EagleEyeSetParticleFxToEntity(Entity entity1, Entity entity2, int p2, float heading)` — Adds yellow indicator particle effects to given entity.
- [_EAGLE_EYE_SET_PLUS_FLAG_DISABLED](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_PLUS_FLAG_DISABLED.md) `0xCE285A4413B00B7F` — `void EagleEyeSetPlusFlagDisabled(Player player, BOOL disabled)` — Sets the behavior of sprinting while the eagle eye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
- [_EAGLE_EYE_SET_RANGE](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_RANGE.md) `0x22C8B10802301381` — `void EagleEyeSetRange(Player player, float range)`
- [_EAGLE_EYE_SET_TRACKING_UPGRADE](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_TRACKING_UPGRADE.md) `0xDFC85C5199045026` — `void EagleEyeSetTrackingUpgrade(Player player, float p1)`
- [_EAGLE_EYE_SET_TRACKING_UPGRADE_2](https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_TRACKING_UPGRADE_2.md) `0x6FA957D1B55941C1` — `void EagleEyeSetTrackingUpgrade_2(Player player, float p1)`
- [_ENABLE_CUSTOM_DEADEYE_ABILITY](https://natives.borderlinerp.com/natives/PLAYER/_ENABLE_CUSTOM_DEADEYE_ABILITY.md) `0x95EE1DEE1DCD9070` — `void EnableCustomDeadeyeAbility(Player player, BOOL enable)`
- [_ENABLE_EAGLEEYE](https://natives.borderlinerp.com/natives/PLAYER/_ENABLE_EAGLEEYE.md) `0xA63FCAD3A6FEC6D2` — `void EnableEagleeye(Player player, BOOL enable)` — (Un)lock Eagle Eye functionality
- [FORCE_CLEANUP](https://natives.borderlinerp.com/natives/PLAYER/FORCE_CLEANUP.md) `0x768C017FB878E4F4` — `void ForceCleanup(int cleanupFlags)`
- [FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME](https://natives.borderlinerp.com/natives/PLAYER/FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME.md) `0xDAACAF8B687F2353` — `void ForceCleanupForAllThreadsWithThisName(const char* name, int cleanupFlags)`
- [FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID](https://natives.borderlinerp.com/natives/PLAYER/FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID.md) `0xF4C9512A2F0A3031` — `void ForceCleanupForThreadWithThisId(int id, int cleanupFlags)`
- [_FORCE_REST_SCENARIO](https://natives.borderlinerp.com/natives/PLAYER/_FORCE_REST_SCENARIO.md) `0xE5A3DD2FF84E1A4B` — `void ForceRestScenario(BOOL toggle)`
- [_FORMAT_PLAYER_NAME_STRING](https://natives.borderlinerp.com/natives/PLAYER/_FORMAT_PLAYER_NAME_STRING.md) `0x5B6193813E03E4E9` — `const char* FormatPlayerNameString(const char* string)`
- [_GET_ACTIVE_HORSE_FOR_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/_GET_ACTIVE_HORSE_FOR_PLAYER.md) `0x46FA0AE18F4C7FA9` — `Ped GetActiveHorseForPlayer(Player player)`
- [_GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI](https://natives.borderlinerp.com/natives/PLAYER/_GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI.md) `0x2E78D822208E740A` — `float GetAiPlayerDefenseModifierAgainstAi(Player player)`
- [GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP](https://natives.borderlinerp.com/natives/PLAYER/GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP.md) `0x84E8E29EBD4A46D2` — `int GetCauseOfMostRecentForceCleanup()`
- [_GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME](https://natives.borderlinerp.com/natives/PLAYER/_GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME.md) `0x8E84119A23C16623` — `Hash GetConstructedDiscoveredCharacterName(Hash p0, BOOL model, BOOL outfit)`
- [_GET_DEADEYE_ABILITY_DEPLETION_DELAY](https://natives.borderlinerp.com/natives/PLAYER/_GET_DEADEYE_ABILITY_DEPLETION_DELAY.md) `0xE92261BD28C0878F` — `float GetDeadeyeAbilityDepletionDelay(Player player)` — Returns the depletion delay value for the Deadeye ability that was previously set using `PLAYER::_SET_DEADEYE_ABILITY_DEPLETION_DELAY` (0x870634493CB4372C).
- [_GET_DEADEYE_ABILITY_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/_GET_DEADEYE_ABILITY_LEVEL.md) `0xCCE7C695C164C35F` — `int GetDeadeyeAbilityLevel(Player player)`
- [GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/GET_DISCOVERABLE_NAME_HASH_AND_TYPE_FOR_ENTITY.md) `0x0139637A3BFF8B6D` — `Hash GetDiscoverableNameHashAndTypeForEntity(Entity entity, Hash* type)` — Returns name hash (name) and outHash includes the type.
- [GET_ENTITY_PLAYER_IS_FREE_AIMING_AT](https://natives.borderlinerp.com/natives/PLAYER/GET_ENTITY_PLAYER_IS_FREE_AIMING_AT.md) `0xA6817C110B830EAD` — `BOOL GetEntityPlayerIsFreeAimingAt(Player player, Entity* entity)`
- [GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP](https://natives.borderlinerp.com/natives/PLAYER/GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP.md) `0x354F689C4FFAAB37` — `BOOL GetHasPlayerDiscoveredCharacterNameMp(Hash discoveryHash)`
- [_GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP](https://natives.borderlinerp.com/natives/PLAYER/_GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP.md) `0x0772F87D7B07719A` — `BOOL GetHasPlayerDiscoveredCharacterNameSp(Player player, int p1, Hash discoveryHash)`
- [_GET_IS_DEADEYE_TAGGING_ENABLED](https://natives.borderlinerp.com/natives/PLAYER/_GET_IS_DEADEYE_TAGGING_ENABLED.md) `0x32348719DCED2969` — `BOOL GetIsDeadeyeTaggingEnabled(Player player)`
- [GET_IS_PLAYER_UI_PROMPT_ACTIVE](https://natives.borderlinerp.com/natives/PLAYER/GET_IS_PLAYER_UI_PROMPT_ACTIVE.md) `0x51BEA356B1C60225` — `BOOL GetIsPlayerUiPromptActive(Player player, int p1)`
- [GET_MAX_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/GET_MAX_WANTED_LEVEL.md) `0xD04CFAD1E2B7984A` — `int GetMaxWantedLevel()` — Gets the maximum wanted level the player can get.
- [GET_MOUNT_OWNED_BY_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/GET_MOUNT_OWNED_BY_PLAYER.md) `0xF49F14462F0AE27C` — `Ped GetMountOwnedByPlayer(Player player)`
- [_GET_NUM_DEADEYE_MARKS_ON_PED](https://natives.borderlinerp.com/natives/PLAYER/_GET_NUM_DEADEYE_MARKS_ON_PED.md) `0x27AD7162D3FED01E` — `int GetNumDeadeyeMarksOnPed(Player player, Ped ped)` — Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
- [_GET_NUM_MARKED_DEADEYE_TARGETS](https://natives.borderlinerp.com/natives/PLAYER/_GET_NUM_MARKED_DEADEYE_TARGETS.md) `0xCCD9B77F70D31C9D` — `int GetNumMarkedDeadeyeTargets(Player player)`
- [_GET_PEDS_IN_COMBAT_WITH_RECENTLY](https://natives.borderlinerp.com/natives/PLAYER/_GET_PEDS_IN_COMBAT_WITH_RECENTLY.md) `0x1A6E84F13C952094` — `BOOL GetPedsInCombatWithRecently(Player player, int recentlyMs, Any* outArray)` — Alternate name: _GET_PEDS_DAMAGED_BY_PLAYER Returns an array of peds the player has recently attacked in a combo, tracking up to three consecutive peds.
- [_GET_PLAYER_CACHED_DEAD_EYE_AMOUNT](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_CACHED_DEAD_EYE_AMOUNT.md) `0xDF66A37936D5F3D9` — `float GetPlayerCachedDeadEyeAmount(Player player)`
- [GET_PLAYER_CURRENT_STEALTH_NOISE](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_CURRENT_STEALTH_NOISE.md) `0xD7ECC25E176ECBA5` — `float GetPlayerCurrentStealthNoise(Player player)`
- [_GET_PLAYER_DEAD_EYE](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_DEAD_EYE.md) `0xA81D24AE0AF99A5E` — `float GetPlayerDeadEye(Player player)`
- [_GET_PLAYER_DEAD_EYE_METER_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_DEAD_EYE_METER_LEVEL.md) `0x3A6AE4EEE30370FE` — `float GetPlayerDeadEyeMeterLevel(Player player, BOOL p1)`
- [_GET_PLAYER_FREE_AIM_CLOSEST_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_FREE_AIM_CLOSEST_ENTITY.md) `0x7AE93C45EC14A166` — `BOOL GetPlayerFreeAimClosestEntity(Player player, Entity* entity)` — Returns true if any entity have been found closest to where the player is aiming at (like 5m max far).
- [GET_PLAYER_GROUP](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_GROUP.md) `0x9BAB31815159ABCF` — `int GetPlayerGroup(Player player)` — Returns the group ID the player is member of.
- [_GET_PLAYER_HEALTH](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_HEALTH.md) `0x0317C947D062854E` — `float GetPlayerHealth(Player player)`
- [_GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER.md) `0x22CD23BB0C45E0CD` — `float GetPlayerHealthRechargeMultiplier(Player player)`
- [_GET_PLAYER_HUNTING_WAGON](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_HUNTING_WAGON.md) `0x5CA6BBD4A7D8145E` — `Vehicle GetPlayerHuntingWagon(Player player)`
- [GET_PLAYER_INDEX](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_INDEX.md) `0x47E385B0D957C8D4` — `Player GetPlayerIndex()` — Returns the same as PLAYER_ID and NETWORK_PLAYER_ID_TO_INT
- [_GET_PLAYER_INTERACTION_AIM_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_INTERACTION_AIM_ENTITY.md) `0xBEA3A6E5F5F79A6F` — `BOOL GetPlayerInteractionAimEntity(Player player, Entity* outEntity)` — Get the entity the player is aiming at with/without weapon.
- [GET_PLAYER_INTERACTION_TARGET_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_INTERACTION_TARGET_ENTITY.md) `0x3EE1F7A8C32F24E1` — `BOOL GetPlayerInteractionTargetEntity(Player player, Entity* outEntity, BOOL p2, BOOL p3)`
- [GET_PLAYER_INVINCIBLE](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_INVINCIBLE.md) `0x0CBBCB2CCFA7DC4E` — `BOOL GetPlayerInvincible(Player player)` — Returns the player's invincibility status.
- [_GET_PLAYER_MAX_DEAD_EYE](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_MAX_DEAD_EYE.md) `0x592F58BC4D2A2CF3` — `float GetPlayerMaxDeadEye(Player player, Any p1)`
- [_GET_PLAYER_MOOD](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_MOOD.md) `0x054473164C012699` — `int GetPlayerMood(Player player)`
- [_GET_PLAYER_MOUNT_IS_SPRINTING_ON_ROAD](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_MOUNT_IS_SPRINTING_ON_ROAD.md) `0xE631EAF35828FA67` — `BOOL GetPlayerMountIsSprintingOnRoad(Player player)` — Checks if the player is sprinting on a road while riding a horse.
- [GET_PLAYER_NAME](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_NAME.md) `0x7124FD9AC0E01BA0` — `const char* GetPlayerName(Player player)`
- [_GET_PLAYER_OWNER_OF_MOUNT](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_OWNER_OF_MOUNT.md) `0xAD03B03737CE6810` — `Player GetPlayerOwnerOfMount(Ped mount)`
- [_GET_PLAYER_OWNER_OF_VEHICLE](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_OWNER_OF_VEHICLE.md) `0x7C803BDC8343228D` — `Player GetPlayerOwnerOfVehicle(Vehicle vehicle)`
- [GET_PLAYER_PED](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_PED.md) `0x275F255ED201B937` — `Ped GetPlayerPed(Player player)`
- [_GET_PLAYER_PED_2](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_PED_2.md) `0x5EBE38A20BC51C27` — `Ped GetPlayerPed_2(Player player)`
- [GET_PLAYER_PED_SCRIPT_INDEX](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_PED_SCRIPT_INDEX.md) `0x5C880F9056D784C8` — `Ped GetPlayerPedScriptIndex(Player player)` — Does the same like PLAYER::GET_PLAYER_PED
- [GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY.md) `0xFB6EB8785F808551` — `BOOL GetPlayerReceivedBattleEventRecently(Player player, int p1, BOOL p2)`
- [_GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT.md) `0x811A748B1BE231BA` — `float GetPlayerRequiredDeadEyeAmount(Player player)` — If player has less Dead Eye than required, Dead Eye cant be triggered.
- [_GET_PLAYER_RESET_FLAG](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_RESET_FLAG.md) `0xFE691E89C08937B6` — `BOOL GetPlayerResetFlag(Player player, int playerResetFlag)`
- [_GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER.md) `0xAB3773E7AA1E9DCC` — `float GetPlayerSpecialAbilityMultiplier(Player player)`
- [_GET_PLAYER_STAMINA](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_STAMINA.md) `0x0FF421E467373FCF` — `float GetPlayerStamina(Player player)`
- [_GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER.md) `0x68A0389E0718AC8F` — `float GetPlayerStaminaDepletionMultiplier(Player player)`
- [_GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER.md) `0x617D3494AD58200F` — `float GetPlayerStaminaRechargeMultiplier(Player player)`
- [GET_PLAYER_TARGET_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_TARGET_ENTITY.md) `0xAE663DDD99C8A670` — `BOOL GetPlayerTargetEntity(Player player, Entity* entity)`
- [GET_PLAYER_TEAM](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_TEAM.md) `0xB464EB6A40C7975B` — `int GetPlayerTeam(Player player)` — Gets the player's team.
- [_GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED.md) `0xEA8F168A76A0B9BC` — `BOOL GetPlayerUiPromptForPedIsEnabled(Player player, Ped ped, int promptType, int promptMode)` — Returns true if PromptType is enabled for ped (mount)
- [_GET_PLAYER_UI_PROMPT_IS_DISABLED](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_UI_PROMPT_IS_DISABLED.md) `0x6614F9039BD31931` — `BOOL GetPlayerUiPromptIsDisabled(Player player, int promptType, int promptMode)` — Returns false if PromptType is enabled
- [GET_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYER_WANTED_LEVEL.md) `0xABC532F9098BFD9D` — `int GetPlayerWantedLevel(Player player)`
- [_GET_PLAYER_WEAPON_DAMAGE](https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_WEAPON_DAMAGE.md) `0xFE0304050261442C` — `float GetPlayerWeaponDamage(Player player, Hash weaponHash)`
- [GET_PLAYERS_LAST_VEHICLE](https://natives.borderlinerp.com/natives/PLAYER/GET_PLAYERS_LAST_VEHICLE.md) `0x2F96E7720B0B19EA` — `Vehicle GetPlayersLastVehicle()`
- [_GET_SADDLE_HORSE_FOR_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/_GET_SADDLE_HORSE_FOR_PLAYER.md) `0xB48050D326E9A2F3` — `Ped GetSaddleHorseForPlayer(Player player)`
- [GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER.md) `0x36E3D8B5A6552FE8` — `Hash GetTargetCharacterNameForLocalPlayer(Ped ped)`
- [GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH](https://natives.borderlinerp.com/natives/PLAYER/GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH.md) `0x0335106F3ACABBED` — `Hash GetTargetCharacterNameScriptOverrideHash(Ped ped)`
- [GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING](https://natives.borderlinerp.com/natives/PLAYER/GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING.md) `0x755E08680F21EF30` — `const char* GetTargetCharacterNameScriptOverrideRawString(Ped ped)`
- [_GET_TEMP_PLAYER_HORSE](https://natives.borderlinerp.com/natives/PLAYER/_GET_TEMP_PLAYER_HORSE.md) `0xD3F7445CEA2E5035` — `Ped GetTempPlayerHorse(Player player)`
- [_GET_VEHICLE_OWNED_BY_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/_GET_VEHICLE_OWNED_BY_PLAYER.md) `0xB9050A97594C8832` — `Vehicle GetVehicleOwnedByPlayer(Player player)`
- [_GET_WANTED_LEVEL_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/_GET_WANTED_LEVEL_MULTIPLIER.md) `0xA82964B9D8D6A983` — `float GetWantedLevelMultiplier()` — Returns -1.0f if no multiplier has been set
- [GET_WANTED_LEVEL_RADIUS](https://natives.borderlinerp.com/natives/PLAYER/GET_WANTED_LEVEL_RADIUS.md) `0x80B00EB26D9521C7` — `float GetWantedLevelRadius(int wantedLevel)` — Returns the radius for a wanted level, likely used for wanted blip/search volumes.
- [GET_WANTED_LEVEL_THRESHOLD](https://natives.borderlinerp.com/natives/PLAYER/GET_WANTED_LEVEL_THRESHOLD.md) `0x1B1A3B358F7D8F07` — `int GetWantedLevelThreshold(int wantedLevel)`
- [HAS_FORCE_CLEANUP_OCCURRED](https://natives.borderlinerp.com/natives/PLAYER/HAS_FORCE_CLEANUP_OCCURRED.md) `0xC11469DCA6FC3BB5` — `BOOL HasForceCleanupOccurred(int cleanupFlags)`
- [HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE](https://natives.borderlinerp.com/natives/PLAYER/HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE.md) `0xC932F57F31EA9152` — `BOOL HasPlayerBeenSpottedInStolenVehicle(Player player)`
- [HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED](https://natives.borderlinerp.com/natives/PLAYER/HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED.md) `0x16C8D205DD5A2E90` — `BOOL HasPlayerDamagedAtLeastOneNonAnimalPed(Player player)`
- [HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED](https://natives.borderlinerp.com/natives/PLAYER/HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED.md) `0xDA4A4B9B96E20092` — `BOOL HasPlayerDamagedAtLeastOnePed(Player player)`
- [_HAS_PLAYER_DAMAGED_RECENTLY_ATTACKED_PED](https://natives.borderlinerp.com/natives/PLAYER/_HAS_PLAYER_DAMAGED_RECENTLY_ATTACKED_PED.md) `0x72AD59F7B7FB6E24` — `BOOL HasPlayerDamagedRecentlyAttackedPed(Player player, int recentlyMs)` — Checks if the player has damaged the ped they recently attacked.
- [INT_TO_PARTICIPANTINDEX](https://natives.borderlinerp.com/natives/PLAYER/INT_TO_PARTICIPANTINDEX.md) `0x58FF971FC8F2702C` — `int IntToParticipantindex(int value)` — Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
- [INT_TO_PLAYERINDEX](https://natives.borderlinerp.com/natives/PLAYER/INT_TO_PLAYERINDEX.md) `0x748B3A65C2604C33` — `Player IntToPlayerindex(int value)` — Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
- [_IS_DEADEYE_ABILITY_LOCKED](https://natives.borderlinerp.com/natives/PLAYER/_IS_DEADEYE_ABILITY_LOCKED.md) `0x8A0643B0B4CA276B` — `BOOL IsDeadeyeAbilityLocked(Player player, int abilityType)`
- [_IS_EAGLE_EYE_REGISTERED_FOR_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/_IS_EAGLE_EYE_REGISTERED_FOR_ENTITY.md) `0x0E6846476906C9DD` — `BOOL IsEagleEyeRegisteredForEntity(Player player, Entity entity)`
- [IS_PLAYER_BEING_ARRESTED](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_BEING_ARRESTED.md) `0xC8183AE963C58374` — `BOOL IsPlayerBeingArrested(Player player, BOOL atArresting)` — Return true while player is being arrested / busted.
- [IS_PLAYER_CLIMBING](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_CLIMBING.md) `0xB8A70C22FD48197A` — `BOOL IsPlayerClimbing(Player player)` — Returns TRUE if the player ('s ped) is climbing at the moment.
- [IS_PLAYER_CONTROL_ON](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_CONTROL_ON.md) `0x7964097FCE4C244B` — `BOOL IsPlayerControlOn(Player player)` — Returns whether the player can control himself.
- [IS_PLAYER_DEAD](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_DEAD.md) `0x2E9C3FCB6798F397` — `BOOL IsPlayerDead(Player player)`
- [_IS_PLAYER_FOLLOWING_TARGET](https://natives.borderlinerp.com/natives/PLAYER/_IS_PLAYER_FOLLOWING_TARGET.md) `0xE24C64D9ADED2EF5` — `BOOL IsPlayerFollowingTarget(Player player, Ped ped)`
- [IS_PLAYER_FREE_AIMING](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_FREE_AIMING.md) `0x936F967D4BE1CE9D` — `BOOL IsPlayerFreeAiming(Player player)` — Gets a value indicating whether the specified player is currently aiming freely.
- [IS_PLAYER_FREE_AIMING_AT_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_FREE_AIMING_AT_ENTITY.md) `0x8C67C11C68713D25` — `BOOL IsPlayerFreeAimingAtEntity(Player player, Entity entity)` — Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
- [_IS_PLAYER_FREE_FOCUSING](https://natives.borderlinerp.com/natives/PLAYER/_IS_PLAYER_FREE_FOCUSING.md) `0x1A51BFE60708E482` — `BOOL IsPlayerFreeFocusing(Player player)` — Checks if player is focused on any entity
- [_IS_PLAYER_IN_SCOPE](https://natives.borderlinerp.com/natives/PLAYER/_IS_PLAYER_IN_SCOPE.md) `0x04D7F33640662FA2` — `BOOL IsPlayerInScope(Player player)`
- [_IS_PLAYER_LOCKED_ON_ENTITY_ON_HORSE](https://natives.borderlinerp.com/natives/PLAYER/_IS_PLAYER_LOCKED_ON_ENTITY_ON_HORSE.md) `0x2009F8AB7A5E9D6D` — `BOOL IsPlayerLockedOnEntityOnHorse(Player player)` — Checks if the player has locked onto an entity while on horseback.
- [IS_PLAYER_PLAYING](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_PLAYING.md) `0xBFFB35986CAAE58C` — `BOOL IsPlayerPlaying(Player player)` — Checks whether the specified player has a Ped, the Ped is not dead, is not injured and is not arrested.
- [IS_PLAYER_READY_FOR_CUTSCENE](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_READY_FOR_CUTSCENE.md) `0xAA67BCB0097F2FA3` — `BOOL IsPlayerReadyForCutscene(Player player)`
- [IS_PLAYER_RIDING_TRAIN](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_RIDING_TRAIN.md) `0x2FB0ACADA6A238DD` — `BOOL IsPlayerRidingTrain(Player player)` — Returns true if the player is riding a train.
- [IS_PLAYER_SCRIPT_CONTROL_ON](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_SCRIPT_CONTROL_ON.md) `0xB78350754157C00F` — `BOOL IsPlayerScriptControlOn(Player player)`
- [IS_PLAYER_TARGETTING_ANYTHING](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_TARGETTING_ANYTHING.md) `0x4605C66E0F935F83` — `BOOL IsPlayerTargettingAnything(Player player)`
- [IS_PLAYER_TARGETTING_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_TARGETTING_ENTITY.md) `0x27F89FDC16688A7A` — `BOOL IsPlayerTargettingEntity(Player player, Entity entity, BOOL withWeapon)` — p2 will return true if player is targetting entity with a weapon if false will return true if player is targetting entity without a weapon
- [IS_PLAYER_TELEPORT_ACTIVE](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_TELEPORT_ACTIVE.md) `0x085EEAEB8783FEB5` — `BOOL IsPlayerTeleportActive()`
- [IS_PLAYER_WANTED_LEVEL_GREATER](https://natives.borderlinerp.com/natives/PLAYER/IS_PLAYER_WANTED_LEVEL_GREATER.md) `0xE1C0AD4C24324C36` — `BOOL IsPlayerWantedLevelGreater(Player player, int wantedLevel)`
- [_IS_SECONDARY_SPECIAL_ABILITY_ACTIVE](https://natives.borderlinerp.com/natives/PLAYER/_IS_SECONDARY_SPECIAL_ABILITY_ACTIVE.md) `0x45AB66D02B601FA7` — `BOOL IsSecondarySpecialAbilityActive(Player player)`
- [_IS_SECONDARY_SPECIAL_ABILITY_ENABLED](https://natives.borderlinerp.com/natives/PLAYER/_IS_SECONDARY_SPECIAL_ABILITY_ENABLED.md) `0xE022CC1B545F1D9F` — `BOOL IsSecondarySpecialAbilityEnabled(Player player)` — Returns true if eagle eye is enabled for the player
- [_IS_SPECIAL_ABILITY_ACTIVE](https://natives.borderlinerp.com/natives/PLAYER/_IS_SPECIAL_ABILITY_ACTIVE.md) `0xB16223CB7DA965F0` — `BOOL IsSpecialAbilityActive(Player player)`
- [_IS_SPECIAL_ABILITY_ENABLED](https://natives.borderlinerp.com/natives/PLAYER/_IS_SPECIAL_ABILITY_ENABLED.md) `0xDE6C85975F9D4894` — `BOOL IsSpecialAbilityEnabled(Player player)` — Checks if the player's Deadeye ability is enabled.
- [IS_SYSTEM_UI_BEING_DISPLAYED](https://natives.borderlinerp.com/natives/PLAYER/IS_SYSTEM_UI_BEING_DISPLAYED.md) `0x908258B6209E71F7` — `BOOL IsSystemUiBeingDisplayed()`
- [_MODIFY_INFINITE_TRAIL_VISION](https://natives.borderlinerp.com/natives/PLAYER/_MODIFY_INFINITE_TRAIL_VISION.md) `0x28A13BF6B05C3D83` — `void ModifyInfiniteTrailVision(Player player, BOOL toggle)` — Toggle handles wether Deadeye and Eagleeye are infinite or not.
- [_MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED](https://natives.borderlinerp.com/natives/PLAYER/_MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED.md) `0xFB0E622B401884D3` — `void ModifyPlayerDiscoveredCharacterNameMpSetUndiscovered(Hash discoveryHash)`
- [_MODIFY_PLAYER_UI_PROMPT](https://natives.borderlinerp.com/natives/PLAYER/_MODIFY_PLAYER_UI_PROMPT.md) `0x0751D461F06E41CE` — `void ModifyPlayerUiPrompt(Player player, int promptType, int promptMode, BOOL disabled)` — promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
- [_MODIFY_PLAYER_UI_PROMPT_FOR_PED](https://natives.borderlinerp.com/natives/PLAYER/_MODIFY_PLAYER_UI_PROMPT_FOR_PED.md) `0xA3DB37EDF9A74635` — `void ModifyPlayerUiPromptForPed(Player player, Ped ped, int promptType, int promptMode, BOOL enabled)`
- [_NETWORK_HAS_PLAYER_VALID_PED](https://natives.borderlinerp.com/natives/PLAYER/_NETWORK_HAS_PLAYER_VALID_PED.md) `0x0760D6F70EBCC05C` — `BOOL NetworkHasPlayerValidPed(Player player)` — Returns true if the given player has a valid ped.
- [NETWORK_PLAYER_ID_TO_INT](https://natives.borderlinerp.com/natives/PLAYER/NETWORK_PLAYER_ID_TO_INT.md) `0x8A9386F0749A17FA` — `int NetworkPlayerIdToInt()` — Does exactly the same thing as PLAYER_ID()
- [PLAYER_ID](https://natives.borderlinerp.com/natives/PLAYER/PLAYER_ID.md) `0x217E9DC48139933D` — `Player PlayerId()` — This returns YOUR 'identity' as a Player type.
- [PLAYER_PED_ID](https://natives.borderlinerp.com/natives/PLAYER/PLAYER_PED_ID.md) `0x096275889B8E0EE0` — `Ped PlayerPedId()` — Returns current player ped
- [_REGISTER_EAGLE_EYE_FOR_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/_REGISTER_EAGLE_EYE_FOR_ENTITY.md) `0x543DFE14BE720027` — `void RegisterEagleEyeForEntity(Player player, Entity entity, BOOL p2)` — Used for setting up eagle eye for entity
- [_REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/_REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY.md) `0xAC67098A1E54ABB0` — `void RegisterEagleEyeTrailsForEntity(Player player, Entity entity, Any p2)`
- [_REMOVE_PLAYER_AS_FOLLOW_TARGET](https://natives.borderlinerp.com/natives/PLAYER/_REMOVE_PLAYER_AS_FOLLOW_TARGET.md) `0x0C6B89876262A99D` — `void RemovePlayerAsFollowTarget(Player player, Ped ped)`
- [REPORT_POLICE_SPOTTED_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/REPORT_POLICE_SPOTTED_PLAYER.md) `0xCBCCF73FFA69CC6B` — `void ReportPoliceSpottedPlayer(Player player)`
- [_RESET_DEADEYE_AURA_EFFECT](https://natives.borderlinerp.com/natives/PLAYER/_RESET_DEADEYE_AURA_EFFECT.md) `0xE910932F4B30BE23` — `void ResetDeadeyeAuraEffect(Player player)` — Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state.
- [RESET_LAW_RESPONSE_DELAY_OVERRIDE](https://natives.borderlinerp.com/natives/PLAYER/RESET_LAW_RESPONSE_DELAY_OVERRIDE.md) `0x5CE5CACC01D0F985` — `void ResetLawResponseDelayOverride()`
- [RESET_PLAYER_ARREST_STATE](https://natives.borderlinerp.com/natives/PLAYER/RESET_PLAYER_ARREST_STATE.md) `0x12917931C31F1750` — `void ResetPlayerArrestState(Player player)`
- [RESET_PLAYER_INPUT_GAIT](https://natives.borderlinerp.com/natives/PLAYER/RESET_PLAYER_INPUT_GAIT.md) `0x61A2EECAB274829B` — `void ResetPlayerInputGait(Player player)`
- [RESET_WANTED_LEVEL_DIFFICULTY](https://natives.borderlinerp.com/natives/PLAYER/RESET_WANTED_LEVEL_DIFFICULTY.md) `0x062D14F18E8B0CAE` — `void ResetWantedLevelDifficulty(Player player)`
- [RESTORE_PLAYER_STAMINA](https://natives.borderlinerp.com/natives/PLAYER/RESTORE_PLAYER_STAMINA.md) `0xC41F4B6E23FE6A4A` — `void RestorePlayerStamina(Player player, float p1)`
- [_SECONDARY_SPECIAL_ABILITY_SET_ACTIVE](https://natives.borderlinerp.com/natives/PLAYER/_SECONDARY_SPECIAL_ABILITY_SET_ACTIVE.md) `0x1710BC33CFB83634` — `void SecondarySpecialAbilitySetActive(Player player)` — Activates EagleEye, called together with 0x28A13BF6B05C3D83
- [_SECONDARY_SPECIAL_ABILITY_SET_DISABLED](https://natives.borderlinerp.com/natives/PLAYER/_SECONDARY_SPECIAL_ABILITY_SET_DISABLED.md) `0x64FF4BF9AF59E139` — `void SecondarySpecialAbilitySetDisabled(Player player, BOOL disabled)` — Deactivates EagleEye, called together with 0xC0B21F235C02139C
- [_SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI](https://natives.borderlinerp.com/natives/PLAYER/_SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI.md) `0x914071FF93AF2692` — `void SetAiPlayerDefenseModifierAgainstAi(Player player, float modifier)` — Sets Player's Defense against AI modifier
- [SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE](https://natives.borderlinerp.com/natives/PLAYER/SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE.md) `0x5DA6500FE849DA16` — `void SetAirDragMultiplierForPlayersVehicle(Player player, float multiplier)` — This can be between 1.0f - 50.0f
- [SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME](https://natives.borderlinerp.com/natives/PLAYER/SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME.md) `0x16752DAA7E6D3F72` — `void SetAllNeutralRandomPedsFleeThisFrame(Player player)`
- [SET_ALL_RANDOM_PEDS_FLEE](https://natives.borderlinerp.com/natives/PLAYER/SET_ALL_RANDOM_PEDS_FLEE.md) `0xE705309B8C6445A4` — `void SetAllRandomPedsFlee(Player player, BOOL toggle)` — Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
- [SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME](https://natives.borderlinerp.com/natives/PLAYER/SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME.md) `0xD5C198A62F1DEB0A` — `void SetAllRandomPedsFleeThisFrame(Player player)`
- [_SET_BOUNTY_TARGET](https://natives.borderlinerp.com/natives/PLAYER/_SET_BOUNTY_TARGET.md) `0x6ADF821FBF21920E` — `void SetBountyTarget(Player player, Player target)`
- [_SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE](https://natives.borderlinerp.com/natives/PLAYER/_SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE.md) `0xBE0C524970892D41` — `void SetBowDrawReductionTimeInDeadeye(Player player, float drawReductionTime)`
- [_SET_BOW_STAMINA_DRAIN_SPEED](https://natives.borderlinerp.com/natives/PLAYER/_SET_BOW_STAMINA_DRAIN_SPEED.md) `0xFE7C9CF376D23342` — `void SetBowStaminaDrainSpeed(Player player, float staminaDrain)` — Decreases Stamina bar drain speed by % when drawing a bow.
- [_SET_DAMAGE_CLOSE_DISTANCE_BONUS](https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_CLOSE_DISTANCE_BONUS.md) `0x7761A30432C91297` — `void SetDamageCloseDistanceBonus(Player player, float closeRangeLowerBound, float closeRangeUpperBound)`
- [_SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL](https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL.md) `0x5006C36652D6EC56` — `void SetDamageCloseDistanceBonusTotal(Player player, float closeDamageBonus)`
- [_SET_DAMAGE_FAR_DISTANCE_BONUS](https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_FAR_DISTANCE_BONUS.md) `0xED591CB17C8BA216` — `void SetDamageFarDistanceBonus(Player player, float farRangeLowerBound, float farRangeUpperBound)`
- [_SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL](https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL.md) `0x1F0E3A4434565F8F` — `void SetDamageFarDistanceBonusTotal(Player player, float farDamageBonus)`
- [_SET_DEADEYE_ABILITY_DEPLETION_DELAY](https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ABILITY_DEPLETION_DELAY.md) `0x870634493CB4372C` — `void SetDeadeyeAbilityDepletionDelay(Player player, float delay)` — Only used in R* SP Script short_update
- [_SET_DEADEYE_ABILITY_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ABILITY_LEVEL.md) `0xF0FE8E790BFEB5BB` — `void SetDeadeyeAbilityLevel(Player player, int level)` — Max level is 5.
- [_SET_DEADEYE_ABILITY_LOCKED](https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ABILITY_LOCKED.md) `0x2797B8D66DD0EBB8` — `void SetDeadeyeAbilityLocked(Player player, int abilityType, BOOL toggle)`
- [_SET_DEADEYE_ENTITY_AURA_EFFECT](https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ENTITY_AURA_EFFECT.md) `0x2B12B6FC8B8772AB` — `void SetDeadeyeEntityAuraEffect(Player player, int flag)` — Applies an aura effect to nearby entities when Deadeye is active, based on a flag parameter.
- [_SET_DEADEYE_ENTITY_AURA_EFFECT_INTENSITY](https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ENTITY_AURA_EFFECT_INTENSITY.md) `0x131E294EF60160DF` — `void SetDeadeyeEntityAuraEffectIntensity(Player player, float p1, float p2, float p3, float auraIntensity, int flag)` — Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
- [_SET_DEADEYE_TAGGING_CONFIG](https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_TAGGING_CONFIG.md) `0x83FCD6921FC8FD05` — `void SetDeadeyeTaggingConfig(Player player, int filter)` — old name _SET_DEADEYE_TAGGING_CONFIG
- [_SET_DEADEYE_TAGGING_ENABLED](https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_TAGGING_ENABLED.md) `0x6B5DDFB967E5073D` — `void SetDeadeyeTaggingEnabled(Player player, BOOL toggle)`
- [_SET_DISABLE_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/_SET_DISABLE_PLAYER_WANTED_LEVEL.md) `0x8674D138391FFB1B` — `void SetDisablePlayerWantedLevel(Player player, BOOL disable)` — Disables the players ability to be wanted by lawmen
- [SET_EVERYONE_IGNORE_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/SET_EVERYONE_IGNORE_PLAYER.md) `0x34630A768925B852` — `void SetEveryoneIgnorePlayer(Player player, BOOL toggle)`
- [SET_LAW_RESPONSE_DELAY_OVERRIDE](https://natives.borderlinerp.com/natives/PLAYER/SET_LAW_RESPONSE_DELAY_OVERRIDE.md) `0xD2DFC9CCA5596A11` — `void SetLawResponseDelayOverride(float p0)`
- [_SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG](https://natives.borderlinerp.com/natives/PLAYER/_SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG.md) `0x7146CF430965927C` — `void SetLocalPlayerPersonaAbilityFlag(int flagId, BOOL toggle)` — PERSONA_CAN_AUTOESCAPE_FROM_LASSO, PERSONA_HAT_BLOCKS_FIRST_HEADSHOT, PERSONA_FULL_AUTO_FOR_ALL_WEAPONS, PERSONA_MIGHT_LIVE_AFTER_DEADLY_DAMAGE, PERSONA_IGNORE_AIM_BEFORE_FIRING_RESTRICTIONS, PERSONA_DEADEYE_INSTANT_RELOAD, PERSONA_USE_P…
- [_SET_LOCKON_FOCUS_FIRE_VFX](https://natives.borderlinerp.com/natives/PLAYER/_SET_LOCKON_FOCUS_FIRE_VFX.md) `0x5F8E0303C229C84B` — `void SetLockonFocusFireVfx(Player player, const char* p1)` — Focus Fire VFX start for player: p1 = focusfire
- [SET_LOCKON_TO_FRIENDLY_PLAYERS](https://natives.borderlinerp.com/natives/PLAYER/SET_LOCKON_TO_FRIENDLY_PLAYERS.md) `0x4A056257802DD3E5` — `void SetLockonToFriendlyPlayers(Player player, BOOL toggle)`
- [SET_MAX_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/SET_MAX_WANTED_LEVEL.md) `0x28A4BD2CEE236E19` — `void SetMaxWantedLevel(int maxWantedLevel)`
- [_SET_MAX_WANTED_LEVEL_2](https://natives.borderlinerp.com/natives/PLAYER/_SET_MAX_WANTED_LEVEL_2.md) `0xEA6DE0CD15AECBE2` — `void SetMaxWantedLevel_2(int maxWantedLevel)`
- [SET_MIN_TIME_BEFORE_HORSE_BUCKING](https://natives.borderlinerp.com/natives/PLAYER/SET_MIN_TIME_BEFORE_HORSE_BUCKING.md) `0x506CE71FB6E8CF5E` — `void SetMinTimeBeforeHorseBucking(Ped mount, int iMinBuckTime)`
- [_SET_MOUNT_PROMPT_DISABLED](https://natives.borderlinerp.com/natives/PLAYER/_SET_MOUNT_PROMPT_DISABLED.md) `0x5B9813ECF7633FE8` — `void SetMountPromptDisabled(BOOL disabled)`
- [_SET_PED_ACTIVE_PLAYER_HORSE](https://natives.borderlinerp.com/natives/PLAYER/_SET_PED_ACTIVE_PLAYER_HORSE.md) `0x8FBF9EDB378CCB8C` — `void SetPedActivePlayerHorse(Player player, Ped horse)`
- [_SET_PED_AS_SADDLE_HORSE_FOR_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PED_AS_SADDLE_HORSE_FOR_PLAYER.md) `0xD2CB0FB0FDCB473D` — `void SetPedAsSaddleHorseForPlayer(Player player, Ped mount)`
- [SET_PED_AS_TEMP_PLAYER_HORSE](https://natives.borderlinerp.com/natives/PLAYER/SET_PED_AS_TEMP_PLAYER_HORSE.md) `0x227B06324234FB09` — `BOOL SetPedAsTempPlayerHorse(Player player, Ped horse)`
- [_SET_PLAYER_AIM_WEAPON](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_AIM_WEAPON.md) `0xCFFC3ECCD7A5CCEB` — `void SetPlayerAimWeapon(Player player, Hash weapon, int weaponDrawOrder)` — Sets the weapon that the specified player will aim with.
- [SET_PLAYER_CAN_BE_HASSLED_BY_GANGS](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_CAN_BE_HASSLED_BY_GANGS.md) `0xC7FE774412046825` — `void SetPlayerCanBeHassledByGangs(Player player, BOOL toggle)` — Sets whether this player can be hassled by gangs.
- [_SET_PLAYER_CAN_MERCY_KILL](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_CAN_MERCY_KILL.md) `0x39363DFD04E91496` — `void SetPlayerCanMercyKill(Player player, BOOL toggle)`
- [_SET_PLAYER_CAN_PICKUP_ABILITY](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_CAN_PICKUP_ABILITY.md) `0xD1A70C1E8D1031FE` — `void SetPlayerCanPickupAbility(Player player, BOOL isVisible)` — Shows or hides all "Pick Up" prompts for the specified player, including the prompt for picking up hats from the ground.
- [_SET_PLAYER_CAN_PICKUP_HAT](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_CAN_PICKUP_HAT.md) `0xACA45DDCEF6071C4` — `void SetPlayerCanPickupHat(Player player, BOOL enable)` — Enables or disables the "Pick Up" prompt for a hat on the ground for the specified player.
- [SET_PLAYER_CAN_USE_COVER](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_CAN_USE_COVER.md) `0x5EDA520F7A3BAF4E` — `void SetPlayerCanUseCover(Player player, BOOL toggle)` — Sets whether this player can take cover.
- [SET_PLAYER_CLOTH_PIN_FRAMES](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_CLOTH_PIN_FRAMES.md) `0xD0D9317DFEEF9A66` — `void SetPlayerClothPinFrames(Ped ped, int p1)`
- [SET_PLAYER_CONTROL](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_CONTROL.md) `0x4D51E59243281D80` — `void SetPlayerControl(Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange)`
- [_SET_PLAYER_COOPERATE_PROMPT_THIS_FRAME](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_COOPERATE_PROMPT_THIS_FRAME.md) `0xCBB54CC7FFFFAB86` — `void SetPlayerCooperatePromptThisFrame(Player player, Ped targetPed, int promptOrder, BOOL unknownFlag)` — Activates the "Surrender" prompt for the specified player in the current frame.
- [_SET_PLAYER_DAMAGE_INFO_OVERRIDE](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_DAMAGE_INFO_OVERRIDE.md) `0x78B3D19AF6391A55` — `void SetPlayerDamageInfoOverride(Player player, const char* damageInfo)`
- [_SET_PLAYER_DEAD_EYE_AURA_BY_HASH](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_DEAD_EYE_AURA_BY_HASH.md) `0x768E81AE285A4B67` — `void SetPlayerDeadEyeAuraByHash(Player player, Hash auraHash)` — Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value.
- [_SET_PLAYER_DEFENSE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_DEFENSE_MODIFIER.md) `0x497A6539BB0E8787` — `void SetPlayerDefenseModifier(Player player, float weaponDefenseMod, float meleeDefenseMod)` — Sets stamina core drains peed using ranged damage scale and melee damage scale
- [_SET_PLAYER_DEFENSE_TYPE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_DEFENSE_TYPE_MODIFIER.md) `0x93F499CAE53FCD05` — `void SetPlayerDefenseTypeModifier(Player player, int type, float defenseModifier)` — bullet damage modifier: type = 4 explosive damage Defense mod: type = 7 fire damage Defense mod: type = 8, 15
- [_SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER.md) `0x2D3ACE3DE0A2B622` — `void SetPlayerExplosiveWeaponDamageModifier(Player player, float modifier)`
- [SET_PLAYER_FORCED_AIM](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_FORCED_AIM.md) `0xD5FCC166AEB2FD0F` — `void SetPlayerForcedAim(Player player, BOOL toggle, Ped ped, int p3, BOOL p4)`
- [_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP.md) `0x7C32191D9FB2BDEA` — `void SetPlayerHasDiscoveredCharacterNameMp(Hash discoveryHash)`
- [_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_SP](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_SP.md) `0x946D46CD6DFB9742` — `void SetPlayerHasDiscoveredCharacterNameSp(Player player, int p1, Hash discoveryHash)`
- [_SET_PLAYER_HAT_ACCESS](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HAT_ACCESS.md) `0xA0C683284DF027C7` — `void SetPlayerHatAccess(Player player, int flag, BOOL enable)` — Sets the player's ability to wear hats based on the specified flag.
- [SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER.md) `0x8899C244EBCF70DE` — `void SetPlayerHealthRechargeMultiplier(Player player, float regenRate)`
- [_SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER.md) `0x535ED4605F89AB6E` — `void SetPlayerHealthRechargeTimeModifier(Player player, float modifier)` — Setting player's Health recharge time to zero forces immediate health regen
- [_SET_PLAYER_HUNTING_WAGON](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HUNTING_WAGON.md) `0x6A4404BDFA62CE2C` — `void SetPlayerHuntingWagon(Player player, Vehicle wagon)` — Only applies to HUNTERCART01
- [_SET_PLAYER_IN_VEHICLE_TARGETING_MODE](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_IN_VEHICLE_TARGETING_MODE.md) `0x19B4F71703902238` — `void SetPlayerInVehicleTargetingMode(int targetMode)` — Sets your targeting mode for when you're in a vehicle (perhaps a mount/horse).
- [_SET_PLAYER_INTERACTION_NEGATIVE_RESPONSE](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_INTERACTION_NEGATIVE_RESPONSE.md) `0x98CD760DE43B612E` — `void SetPlayerInteractionNegativeResponse(Player player, const char* speech)`
- [_SET_PLAYER_INTERACTION_POSITIVE_RESPONSE](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_INTERACTION_POSITIVE_RESPONSE.md) `0xC6366A585659D15C` — `void SetPlayerInteractionPositiveResponse(Player player, const char* speech)`
- [SET_PLAYER_INVINCIBLE](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_INVINCIBLE.md) `0xFEBEEBC9CBDF4B12` — `void SetPlayerInvincible(Player player, BOOL toggle)` — Simply sets you as invincible (Health will not deplete).
- [_SET_PLAYER_LASSO_DAMAGE_PER_SECOND](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_LASSO_DAMAGE_PER_SECOND.md) `0x43F50A7CD2482156` — `void SetPlayerLassoDamagePerSecond(Player player, float damage)` — _SET_PLAYER_A* - _SET_PLAYER_C*
- [_SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER.md) `0x4EA69188FBCE6A7D` — `void SetPlayerLocalAccuracyFloorModifier(Player player, float accuracy)`
- [SET_PLAYER_LOCKON](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_LOCKON.md) `0x462AA1973CBBA75E` — `void SetPlayerLockon(Player player, BOOL toggle)`
- [SET_PLAYER_LOCKON_RANGE_OVERRIDE](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_LOCKON_RANGE_OVERRIDE.md) `0x3A3CD06597388322` — `void SetPlayerLockonRangeOverride(Player player, float range)` — Affects the range of auto aim target.
- [_SET_PLAYER_MANAGE_BUFF_SUPER_JUMP](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_MANAGE_BUFF_SUPER_JUMP.md) `0x292F0B6EDC82E3A4` — `void SetPlayerManageBuffSuperJump(Player player, float p1)`
- [_SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE.md) `0xE133C1EC5300F740` — `void SetPlayerMaxAmmoOverrideForAmmoType(Player player, Hash ammoType, int amount)`
- [SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE.md) `0xBEC463B3A11C909E` — `void SetPlayerMayNotEnterAnyVehicle(Player player)`
- [SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE.md) `0xDA35A134038557EC` — `void SetPlayerMayOnlyEnterThisVehicle(Player player, Vehicle vehicle)`
- [SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER.md) `0xE4CB5A3F18170381` — `void SetPlayerMeleeWeaponDamageModifier(Player player, float modifier)`
- [SET_PLAYER_MODEL](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_MODEL.md) `0xED40380076A31506` — `void SetPlayerModel(Player player, Hash modelHash, BOOL p2)` — Make sure to request the model first and wait until it has loaded.
- [_SET_PLAYER_MOOD](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_MOOD.md) `0x39BED552DB46FFA9` — `void SetPlayerMood(Player player, int mood)`
- [_SET_PLAYER_MOUNT_STATE_ACTIVE](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_MOUNT_STATE_ACTIVE.md) `0xDF93973251FB2CA5` — `void SetPlayerMountStateActive(Player player, BOOL active)` — Name could potentially be inaccurate.
- [SET_PLAYER_NOISE_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_NOISE_MULTIPLIER.md) `0xB5EC6BDAEBCA454C` — `void SetPlayerNoiseMultiplier(Player player, float multiplier)`
- [_SET_PLAYER_OWNS_MOUNT](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_OWNS_MOUNT.md) `0xE6D4E435B56D5BD0` — `void SetPlayerOwnsMount(Player player, Ped mount)`
- [_SET_PLAYER_OWNS_VEHICLE](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_OWNS_VEHICLE.md) `0xD0E02AA618020D17` — `void SetPlayerOwnsVehicle(Player player, Vehicle vehicle)`
- [_SET_PLAYER_PROMPT_LEAVE_TEXT](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_PROMPT_LEAVE_TEXT.md) `0x06C3DB00B69D5435` — `void SetPlayerPromptLeaveText(Player player, const char* promptTextKey)` — Sets the stand prompt for a specific player using a predefined text entry.
- [_SET_PLAYER_PROMPT_MELEE_TEXT](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_PROMPT_MELEE_TEXT.md) `0x0FAF95D71ED67ADE` — `void SetPlayerPromptMeleeText(Player player, const char* promptTextKey)` — Sets the melee combat prompt for a specific player using a predefined text entry.
- [_SET_PLAYER_PROMPT_SIT_TEXT](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_PROMPT_SIT_TEXT.md) `0x988C9045531B9FCE` — `void SetPlayerPromptSitText(Player player, const char* promptTextKey)` — Sets the sit prompt for a specific player using a predefined text entry.
- [_SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER.md) `0xDEE80FEDFDD43C9B` — `void SetPlayerRemoteAccuracyFloorModifier(Player player, float accuracy)`
- [_SET_PLAYER_RESET_FLAG](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_RESET_FLAG.md) `0x9F9A829C6751F3C7` — `void SetPlayerResetFlag(Player player, int playerResetFlag, BOOL p2)`
- [SET_PLAYER_SIMULATE_AIMING](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_SIMULATE_AIMING.md) `0xE0447DEF81CCDFD2` — `void SetPlayerSimulateAiming(Player player, BOOL toggle)`
- [SET_PLAYER_SNEAKING_NOISE_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_SNEAKING_NOISE_MULTIPLIER.md) `0x4DE44FA389DCA565` — `void SetPlayerSneakingNoiseMultiplier(Player player, float multiplier)`
- [SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER.md) `0xFECA17CF3343694B` — `void SetPlayerStaminaRechargeMultiplier(Player player, float multiplier)`
- [_SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER.md) `0xBBADFB5E5E5766FB` — `void SetPlayerStaminaSprintDepletionMultiplier(Player player, float multiplier)`
- [SET_PLAYER_TARGETING_MODE](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_TARGETING_MODE.md) `0xD66A941F401E7302` — `void SetPlayerTargetingMode(int targetMode)` — Sets your targeting mode for when you're on foot.
- [SET_PLAYER_TEAM](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_TEAM.md) `0xE8DD8536F01DE600` — `void SetPlayerTeam(Player player, int team, BOOL bRestrictToThisScript)` — Sets the player's team.
- [_SET_PLAYER_TOTAL_ACCURACY_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_TOTAL_ACCURACY_MODIFIER.md) `0x967FF5BC0CFE6D26` — `void SetPlayerTotalAccuracyModifier(Player player, float accuracy)`
- [_SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER.md) `0xAF341032E97FB061` — `void SetPlayerTrampleDamageModifier(Player player, float modifier)`
- [SET_PLAYER_WANTED_LEVEL](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WANTED_LEVEL.md) `0x384D4765395E006C` — `void SetPlayerWantedLevel(Player player, int wantedLevel, BOOL disableNoMission)` — nullsub, doesn't do anything
- [SET_PLAYER_WEAPON_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WEAPON_DAMAGE_MODIFIER.md) `0x94D529F7B73D7A85` — `void SetPlayerWeaponDamageModifier(Player player, float modifier)` — This modifies the damage value of your weapon.
- [SET_PLAYER_WEAPON_DEFENSE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WEAPON_DEFENSE_MODIFIER.md) `0xD15CC2D493160BE3` — `void SetPlayerWeaponDefenseModifier(Player player, float modifier)`
- [_SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL.md) `0x59F0AFF3E0A1B019` — `void SetPlayerWeaponGroupAsInstantKill(Player player, Hash weaponGroup, BOOL toggle)`
- [_SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER.md) `0xFC79DCC94D0A5897` — `void SetPlayerWeaponGroupDamageModifier(Player player, Hash weaponGroup, float modifier)`
- [SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER.md) `0xD04AD186CE8BB129` — `void SetPlayerWeaponTypeDamageModifier(Player player, Hash weaponHash, float damageModifier)`
- [SET_POLICE_RADAR_BLIPS](https://natives.borderlinerp.com/natives/PLAYER/SET_POLICE_RADAR_BLIPS.md) `0x6FD7DD6B63F2820E` — `void SetPoliceRadarBlips(BOOL toggle)` — If toggle is set to false: The police won't be shown on the (mini)map If toggle is set to true: The police will be shown on the (mini)map
- [_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER.md) `0xB427911EA6DFFEF3` — `void SetReceivedDamageTakenOnHorsebackModifier(Player player, float damageDecrease)` — Decreases the damage the player receives while on horseback Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
- [_SET_SHOW_INFO_CARD](https://natives.borderlinerp.com/natives/PLAYER/_SET_SHOW_INFO_CARD.md) `0xDC68829BB3F37023` — `void SetShowInfoCard(Player player, BOOL showingInfoCard)`
- [_SET_SPECIAL_ABILITY_ACTIVATION_COST](https://natives.borderlinerp.com/natives/PLAYER/_SET_SPECIAL_ABILITY_ACTIVATION_COST.md) `0xAE4BCC79C587EBBF` — `void SetSpecialAbilityActivationCost(Player player, float activationCost, int p2)`
- [_SET_SPECIAL_ABILITY_DISABLE_TIMER](https://natives.borderlinerp.com/natives/PLAYER/_SET_SPECIAL_ABILITY_DISABLE_TIMER.md) `0xC0B1C05B313693D1` — `void SetSpecialAbilityDisableTimer(Player player, float timer)` — Only used in R* SP Script short_update
- [_SET_SPECIAL_ABILITY_DURATION_COST](https://natives.borderlinerp.com/natives/PLAYER/_SET_SPECIAL_ABILITY_DURATION_COST.md) `0xB783F75940B23014` — `void SetSpecialAbilityDurationCost(Player player, float durationCost)`
- [_SET_SPECIAL_ABILITY_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_SPECIAL_ABILITY_MULTIPLIER.md) `0x5A498FCA232F71E1` — `void SetSpecialAbilityMultiplier(Player player, float multiplier)`
- [_SET_SPECIAL_ABILITY_TYPE](https://natives.borderlinerp.com/natives/PLAYER/_SET_SPECIAL_ABILITY_TYPE.md) `0x00BA333DA05ADC23` — `void SetSpecialAbilityType(Player player, int type)` — SPECIAL_ABILITY_CAR_SLOWDOWN, SPECIAL_ABILITY_RAGE, SPECIAL_ABILITY_BULLET_TIME, SPECIAL_ABILITY_SNAPSHOT, SPECIAL_ABILITY_INSULT, SPECIAL_ABILITY_DEADEYE, SPECIAL_ABILITY_REVIVE
- [SET_SWIM_MULTIPLIER_FOR_PLAYER](https://natives.borderlinerp.com/natives/PLAYER/SET_SWIM_MULTIPLIER_FOR_PLAYER.md) `0xBFCEABDE34DA5085` — `void SetSwimMultiplierForPlayer(Player player, float multiplier)` — Swim speed multiplier.
- [_SET_USED_ITEM_EFFECT](https://natives.borderlinerp.com/natives/PLAYER/_SET_USED_ITEM_EFFECT.md) `0x0E1DB1F8F5B561DC` — `void SetUsedItemEffect(float health, float stamina, float deadeye, int healthCore, int staminaCore, int deadeyeCore)`
- [_SET_WANTED_COOLDOWN](https://natives.borderlinerp.com/natives/PLAYER/_SET_WANTED_COOLDOWN.md) `0x39D8D7082BC34B72` — `void SetWantedCooldown(int ms)` — Sets the current player's wanted evasion cooldown timer.
- [SET_WANTED_LEVEL_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/SET_WANTED_LEVEL_MULTIPLIER.md) `0xD7FA719CB54866C2` — `void SetWantedLevelMultiplier(float multiplier)`
- [_SET_WEAPON_DEGRADATION_MODIFIER](https://natives.borderlinerp.com/natives/PLAYER/_SET_WEAPON_DEGRADATION_MODIFIER.md) `0x11A7FF918EF6BC66` — `void SetWeaponDegradationModifier(Player player, float modifier)`
- [_SET_WEAPON_DRAW_SPEED](https://natives.borderlinerp.com/natives/PLAYER/_SET_WEAPON_DRAW_SPEED.md) `0x00EB5A760638DB55` — `void SetWeaponDrawSpeed(Player player, Hash weaponHash, float modifier)`
- [SIMULATE_PLAYER_INPUT_GAIT](https://natives.borderlinerp.com/natives/PLAYER/SIMULATE_PLAYER_INPUT_GAIT.md) `0xFA0C063C422C4355` — `void SimulatePlayerInputGait(Player player, float speed, int duration, float heading, BOOL p4, BOOL p5)`
- [_SPECIAL_ABILITY_DRAIN_BY_AMOUNT](https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_DRAIN_BY_AMOUNT.md) `0x200114E99552462B` — `void SpecialAbilityDrainByAmount(Player player, float amount, Any p2)` — Drains Deadeye by given amount.
- [_SPECIAL_ABILITY_GET_AMOUNT_CACHED](https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_GET_AMOUNT_CACHED.md) `0x029884FB65821B07` — `float SpecialAbilityGetAmountCached(Player player)` — Returns Deadeye value from player
- [_SPECIAL_ABILITY_RESTORE_BY_AMOUNT](https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_RESTORE_BY_AMOUNT.md) `0x51345AE20F22C261` — `void SpecialAbilityRestoreByAmount(Player player, float amount, int p2, int p3, int p4)` — Restores Deadeye by given amount.
- [_SPECIAL_ABILITY_RESTORE_OUTER_RING](https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_RESTORE_OUTER_RING.md) `0x2498035289B5688F` — `void SpecialAbilityRestoreOuterRing(Player player, float amount)` — Only used in R* SP Script short_update Restores Deadeye Outer Ring
- [_SPECIAL_ABILITY_SET_ACTIVATE](https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_SET_ACTIVATE.md) `0xBBA140062B15A8AC` — `void SpecialAbilitySetActivate(Player player)` — Activates the special ability for the specified player.
- [_SPECIAL_ABILITY_SET_DISABLED](https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_SET_DISABLED.md) `0xAE637BB8EF017875` — `void SpecialAbilitySetDisabled(Player player, BOOL disabled)`
- [_SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED](https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED.md) `0xC0B21F235C02139C` — `void SpecialAbilitySetEagleEyeDisabled(Player player)`
- [_SPECIAL_ABILITY_START_RESTORE](https://natives.borderlinerp.com/natives/PLAYER/_SPECIAL_ABILITY_START_RESTORE.md) `0x1D77B47AFA584E90` — `void SpecialAbilityStartRestore(Player player, int abilityType, BOOL p2)`
- [START_PLAYER_TELEPORT](https://natives.borderlinerp.com/natives/PLAYER/START_PLAYER_TELEPORT.md) `0xDF8822C55EDDA65B` — `void StartPlayerTeleport(Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8)`
- [STOP_PLAYER_TELEPORT](https://natives.borderlinerp.com/natives/PLAYER/STOP_PLAYER_TELEPORT.md) `0x0858B86146601BE8` — `void StopPlayerTeleport()` — Disables the player's teleportation
- [SUPPRESS_WITNESSES_CALLING_POLICE_THIS_FRAME](https://natives.borderlinerp.com/natives/PLAYER/SUPPRESS_WITNESSES_CALLING_POLICE_THIS_FRAME.md) `0x96722257E5381E00` — `void SuppressWitnessesCallingPoliceThisFrame(Player player)`
- [_UNREGISTER_EAGLE_EYE_FOR_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/_UNREGISTER_EAGLE_EYE_FOR_ENTITY.md) `0x9DAE1380CC5C6451` — `void UnregisterEagleEyeForEntity(Player player, Entity entity)`
- [_UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY](https://natives.borderlinerp.com/natives/PLAYER/_UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY.md) `0x9A957912CE2EABD1` — `void UnregisterEagleEyeTrailsForEntity(Player player, Entity entity, Any p2)`
- [UPDATE_PLAYER_TELEPORT](https://natives.borderlinerp.com/natives/PLAYER/UPDATE_PLAYER_TELEPORT.md) `0xC39DCE4672CBFBC1` — `BOOL UpdatePlayerTeleport(Player player)`
- [UPDATE_WANTED_POSITION_THIS_FRAME](https://natives.borderlinerp.com/natives/PLAYER/UPDATE_WANTED_POSITION_THIS_FRAME.md) `0xD0B0B044112BF424` — `void UpdateWantedPositionThisFrame(Player player)`
